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    Gallery as Community. Art, Education, Politics

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    Artificial Hells. Participatory Art and the Politics of…

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    DASH The Eco House. Typologies of Space, Production and…

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    Graphic Design: History in the Writing (1983–2011)

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    Unjustified Texts. Perspectives on Typography

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    Hands-On Urbanism 1850 - 2012

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    Performing the Curatorial With and Beyond Art

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    Das ABC eines Typografen

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    Video Game Graphic

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    Typology. Hong Kong, Rome, New York, Buenos Aires. Review…

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    Revolution. A Reader

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    The Theorist's Mother

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    Intense Proximity. The Anthology of the Near and the Far

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    The Number and the Siren

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    Making Paradise. Art, Modernity, and the Myth of the French…

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    Amber. Anrhem Mode Biennale

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    Otto Neurath - City Planning. Proposing a socio-political…

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    Piecing Together Los Angeles. An Esther McCoy Reader

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    Lilly Reich. Designer and Architect

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    Leben zwischen Häusern. Konzepte für den öffentlichen Raum

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    Printing at Home

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    Home-Made Europe. Contemporary Folk Artifacts

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    Umbau mit Bestand. Nachhaltige Anpassungsstrategien für…

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    The Least of All Possible Evils

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    Design Like You Give a Damn, Volume 2

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    Berlin Sampler. From Cabaret to Techno: 1904-2012, a…

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    Prinzessinnengärten. Anders gärtnern in der Stadt

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    Fashion & Sustainability. Design for Change

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    Rumored Animals

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    Drawing A Hypothesis. Figures of Thought

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    Le Corbusier. Beton Brut and Ineffable Space (1940 - 1965)

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    Atelier und Galerie. Studio and Cube

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    Toward a Minor Architecture

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    A world without words

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    Spatzen

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    Introduction to Antiphilosophy

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    Paper Exhibition. Selected Writings by Raimundas Malasauskas

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    Die eigenen vier Wände. Wohnen als Erinnern

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    Types We Can Make. A Selection of Contemporary Swiss Type…

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    Our Kind of Movie. The Films of Andy Warhol

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    Kuehn Malvezzi. Index

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    The Last Art College. Nova Scotia College of Art and Design…

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    Architecture School. Three Centuries of Educating…

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    Italian Conversations. Art in the Age of Berlusconi

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    Expothesis No2. Waking Up From The Nightmare Of…

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    Sonic Somatic. Performances of the Unsound Body

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    Kwadraat-Bladen A Series of Graphic Experiments 1955—74

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    Der Klang der Familie. Berlin, Techno und die Wende

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    The "Berlin Chronicle" Notices

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    Fabriken des Wissens. Streifen und Glätten 1

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    Vibrant Matter. A Political Ecology of Things

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    Liebe wird oft überbewertet. Ein Sachbuch

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    Die urbanen Wurzeln der Finanzkrise

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    The Vertical Village. Individual, Informal, Intense

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    Designing for Social Change

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    How to Do Things with Videogames

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    Inside Prefab. The Ready-Made Interior

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    Pornotopia. Architektur, Sexualität und Multimedia im…

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    Building Brazil!

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    Sculpture Unlimited

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    Imperfect Health. The Medicalization of Architecture

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    Construction of a State

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    Notizen zu Berlin

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    You and I

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    Design Act. Socially and Politically Engaged Design Today

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    Narrative Architecture

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    Toward a New Interior

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    Das wilde Netzwerk. Ein ethnologischer Blick auf Facebook

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    Light up Playbutton

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    Halsted Plays Himself

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    SANAA. The Conversation Series 26

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    Participate. Designing with User-Generated Content

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    Four Conversations on the Architecture of Discourse

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    Cinema and Experience

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    Belgrade. Formal/Informal

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    Routledge Companion to Research in the Arts

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    Berlin Childhood circa 1900

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    Radical City 01

SCI-FI

Rod Serling, creator of the 1950s television series The Twilight Zone, defined science fiction as "the improbable made possible." The same might be said for the practice of architecture. After all, architects by trade conceive of spaces, places, and worlds that do not (yet) exist. Furthermore, the ability to make the improbable possible is held in especially high regard today and is oftentimes what defines an architectural practice as “innovative” in the first place.
It is therefore not surprising that a two-way artistic influence between architecture and science fiction has long existed. Fritz Lang's 1927 film Metropolis depicted a future world in 2026 that drew heavily on contemporary art deco and Modernist building precedents. On the other hand, avant-garde 1960s design practices such as Archigram openly adopted concepts and representation techniques from postwar pulp science fiction. Most recently, a number of designs from significant international offices have exhibited a striking resemblance to science fiction icons, such as the Death Star, demonstrating the impact this genre has had on the creative imagination of a generation.
The feedback loop between fiction and reality remains strong today, with kilometer-high towers rising in the Middle East, new building materials emerging on a seemingly daily basis, and unconventional—if not outright bizarre—shapes blanketing our cities and countrysides. As science fiction continues to both draw upon historic and contemporary architecture while simultaneously influencing future design, it is time to critically examine the improbable made possible: SCI-FI.
Contributors
3.4 Methylenedioxymethamphetamine, After Architecture, Jared Banks, Katy Barkan, Sean Burkholder, Conner Callahan and Shana Opperman, Ryan Church, Matthew Clarke, Archie Lee Coates IV, Nathaniel Coleman, Eric De Broche Des Combes, Greg Cook, Mark Dermul, Kyle Dugdale, Jeffrey Franklin, Pedro Gadanho, Scott Geiger, Ricardo Gonçalves, Reinier de Graaf, Alpna Gupta, Patrick J. Gyger, Dalia Hamati, Sara Hayat, Brian Horrigan, Julia van den Hout, Kellen Qiaolun Huang, Justin Hui, Interiors, Andy C. Jenkins, Matthew Johnson, Damjan Jovanovic, Klaus, Joseph Kosinski, Simon Kristak, Jimenez Lai, Stephanie Lee, Sally L. Levine and Daniel I. Vieyra, Thomas Lozada, Alan Lucey, Luis Miguel (Koldo) Lus Arana, Casey Mack, John Marciante, Kyle May, Ian McAlpin, Craig William McCormack, Kimberly McGuire, Matthew Messner, Movingcities, Thomas Mical, Leo Mulvehill, Dan Newman, Matt Novak, Roberto Otero, Luke Pearson, Cyrus Penarroyo, Emmanuel Petit, Enrique Ramirez, Jacob Reidel, Doctor Laser, Fred Scharmen, Kyle Schumann, Neal Shasore, Dominik Sigg, SOFTlab, Rachel Meade Smith, Jason Vigneri-Beane, William Watson, Nathaniel Walker, Liam Young


Clog
SCI-FI
Clog, 2013, 9780983820468