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  • Philipp Goll (Ed.), Oleksiy Radynski,…

    Leak. The Other Side of the Pipeline

  • Blaise Agüera y Arcas

    What Is Intelligence? Lessons from AI About Evolution,…

  • Leander Nowack (Ed.)

    Territorial Control. Case Studies on European Borders

  • Edward W. Said

    Representations of the Intellectual

  • Geert Lovink

    Die Brutalität der Plattform. Von der radikalen Kritik zum…

  • Sung Hong Kim

    Seoul Urban Architecture. Rising from the Crushing Bowl

  • Paul Virilio

    Paul Virilio. Bunker Archaeology

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    Fatima-Zahra Lakrissa

    Turning Frozen Yesterdays into Fluid Now... Or how to…

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    Spike Art Magazine Issue 86 Salad Days

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    The Blue Flower Syndrome. Multithread 01. Benze de Ream

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    Nora O'Murchú, Janez Fakin Janša

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  • Kenneth Hujer

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    Portrait Mode. Moyra Davey

  • Valentina Tanni

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    MD72. Door Slamming Festival (2007 - 2018)

  • Marek Poliks & Roberto Alonso…

    Exocapitalism. Economies with absolutely no limits

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    Ästhetik im Planetarischen Zeitalter

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  • Ita Dreyfus

    Niche Design. A Magazine exploring where design flourishes…

  • Christoph Liepach (Hg)

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  • Louis Möckel

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  • Jan Engelke

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    Sarah Robinson

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    Nick Newman

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  • Bailey Bestul

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  • Market Cafe

    Market Cafe Magazine Issue 9 Invisible Data

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    SIAHKAL 2.0: An A.I. resurrected discourse on Marxism…

  • Mario Mainetti (Hg)

    Diagrams. A Project by AMO/OMA

  • Chris Kraus

    The Four Spent the Day Together

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    Nick Srnicek

    Silicon Empires. The Fight for the Future of AI

  • Palais Sinclaire, Achim Szepanski (Hg)

    Ultrablack of Music. Volume 2

  • Christian Dehli, Andrea Grolimund (Eds.)

    Kazuo Shinohara. Residential Architecture

  • Sofia Lemos (Hg)

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  • Britt Müller, Winnes Rademächers

    Don't Sleep. The Graphic Language of Vinyl Labels

  • Judith Siegmund

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  • Friedrich Kittler, Alexander Kluge,…

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  • Arch+

    ARCH+ 262. African Spatial Thinking / Denkraum Afrika

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  • Mark Griffiths

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  • Katharina Weinstock

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  • Philip Ursprung

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    A Week On An Island With Trojan Horse. The Summer School…

  • IDEA Magazine

    Idea 412. Tomoyuki Arima: Design Evolving from Relationships

  • space for relational research (eds.):…

    Troubled! Architecture of Ruinous Landscapes

  • David Wojnarowicz

    Waterfront Journals

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    At the Still Point

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  • Ayoung Kim

    Synthetic Storyteller

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    Große Kunst. Hyperwachstum in der Studiopraxis

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    Chris Hables Gray

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  • Jan Schwochow

    InGraphics 2026 Edition

  • David Reinfurt

    A *Co-* Program for Graphic Design

  • Patrik Hübner

    The Generative Mind. A New Approach to Creative Thinking

  • Charlie Singer-Fischer

    Between the Lines. KI - schöne neue Zukunft?

  • Olivia Laing

    The Silver Book

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    Jacques Lacan

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    Landscapes of Retreat

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    Algorithmic Imaginations. Critical Reflections on AI in Art…

  • Riccarda Cappeller

    Cooperative Architecture. Urban Transformation as Process,…

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IDEA 399. In the Design Field, Today: Thought and Practice of Branding Design around the World

Direction by Idea
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)
Cooperation with Saki Ho, Min-Young Kim

Today, the society has matured, companies and designers are finding it difficult to differentiate products and services from the abundance of those on the market simply by offering products with high functionality and quality or beautiful forms. Therefore, how to design user experience will be increasingly required as a role of the designers. One of the places to practice design for this purpose is in the field of branding design, which is the subject of this feature.

A necessary condition for successful branding design would be designing the products and user experience with an ideology consistent withthe company’s philosophy and organizational operations. For example, a company must release products and services with transparency and sustainability, better social and environmental considerations, and its business must give people a sense of fulfillment and enrichment. In this increasingly complex field of branding design, Design Thinking is an approach that organizes the thinking processes and methods of realization of ideas developed by graphic designers and makes them applicable to people other than designers.

This approach has been attracting attention as a global trend since around 2010. It was introduced to Japan as an innovative idea for transforming business and brought a great response. Many books on Design Thinking have been released since then. Indeed, anyone can handle this method, but people might have misunderstood andregarded it as an instant business theory. Since many people have learned that “design is problemsolving”, it has created the misconception that any issue can be solved if there is a design. It is as if the design is the magic word….

When designers work on a project, they usually examine the object closely and conduct a thorough investigation before they create the actual thing or concept. Also, to realize the idea, designers need specialized skills and have to train them. Designers must see the project as a whole in a broad view at the same time they also must consider the minute details of the object. The seven design studios in Japan, Asia, Oceania, the Middle East, Europe, and the United States that cooperated with us for this feature go through this process thousands of times. They have continually proposed new ideas and exciting designs to clients and consumers.

Although they differ in organizational management and scale, they are all practitioners of humancentered design, for they not only fulfill the wishes of their clients but also explore comfortable manufacturing environments and work with enthusiasm. We would be happy if this feature could provide hints for reconsidering the ideas originally advocated in Design Thinking through how those designers work on each project, and updating Design Thinking into a better form.


IDEA Magazine
IDEA 399. In the Design Field, Today: Thought and Practice of Branding Design around the World
Seibundo Shinkosha, 2022, IDEA399 2022.9
36,00 €