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  • Hans Ulrich Obrist

    Kuratieren!

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    The Universe of Things. On Speculative Realism

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    The Experimenters. Chance and Design at Black Mountain…

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    Startup Berlin Guide

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    How to do things left

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    The Physiology of the Employee

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    Come Together. The Rise of Cooperative Art and Design

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    Public Collectors

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    Works 2001–2019

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    INAESTHETICS #4 Philosophy!

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    Le Corbusier. Aventures Photographiques

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    Space for Visual Research

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    The Metabolic Landscape. Perception, Practice and the…

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    Thought by Hand. The Architecture of Flores & Prats

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    Forbidden Places, Volume 2: Exploring Our Abandoned Heritage

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    On Pleasure Bent

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    Begriffslexikon zur zeitgenössischen Kunst (Ausgabe 2014)

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    Kew. Rhone

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    Building as Ornament

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    Harry Glück: Wohnbauten

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    Museum of the Future

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    Aesthetics of the Flesh

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    The Fabric of Space. Water, Modernity, and the Urban…

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    Women's Work. Is Never Done

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    The Shape of Evidence. Contemporary Art and the Document (…

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    New Management

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    Hirn und Zeit. Die Geschichte eines Experiments 1800 - 1950

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    Curating Research

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    The Happy Fainting of Painting. Ein Reader zur…

  • Thomas Crow

    The Long March Of Pop. Art Music and Design 1930-1995

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    Torpor (Roman)

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    DIVIDUUM. Maschinischer Kapitalismus und molekulare…

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    The Idea of the Avant Garde And What It Means Today

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    Jean-Luc Godard/JLG: Selbstporträt im Dezember

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    Ästhetisches Denken. Nicht-Propositionalität, Episteme,…

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    Zipper Keeper 2015

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    Architecture, Politics, and Identity in Divided Berlin

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    Dächerstreit: Flachdach/Steildach

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    Textures of The Anthropocene. Grain Vapor Ray

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    The Past's Threshold. Essays on Photography

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    Cabins. Hütten. Cabanes

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    Bug Report. Digital war besser

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    Other Planes of There

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    Uneven Growth. Tactical Urbanisms for Expanding Megacities

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    Folklore U.S.

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    Hystericizing Germany

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    Utopien vermeiden. Avoiding Utopias

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    Can Jokes Bring Down Governments? Memes, Design and…

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    Interplay. Neoconceptual Art of the 1980s

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    The Architecture of Error. Matter, Measure, and the…

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    Retracing the Expanded Field

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    Soziologie der Weltraumfahrt

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    IN A QU*A*RE TIME AND PLACE

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    Psychopolitik. Neoliberalismus und die neuen Machttechniken

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    Shacks, Snow, Streets, Shrubs

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    Building with Air

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    Die Sprachen der Banlieues

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    Was ist dein Streik? Militante Streifzüge durch die…

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    Portikus Printing Plant and Portikus Sounds

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    Lebbeus Woods, Architect

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    The Grand Domestic Revolution Handbook

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    My Belgrade (2nd Edition)

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    The Intervals of Cinema

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    Glass! Love!! Perpetual Motion!!! A Paul Scheerbart Reader

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    Africa in Stereo. Modernism, Music, And Pan-African…

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    OK DJ

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    Preservation Is Overtaking Us (Gsapp Transcripts)

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    Performance Projections. Film and The Body in Action

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    Lina Bo Bardi 100. Brasiliens alternativer Weg in die…

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    ElectriCity. Elektronische Musik aus Düsseldorf

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    Museum Off Museum

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    Lygia Clark. The Abandonment of Art

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    Fifties House. House & Garden

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    The Choreographic

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    It's Playtime

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    The Universal Addressability of Dumb Things

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    Le Langage Hypermoderne de l'Architecture

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    Modetheorie. Klassische Texte aus vier Jahrhunderten

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    Interieur und Bildtapete. Narrative des Wohnens um 1800

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    Designing Everyday Life

Designing Media

Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM—television, radio, newspapers, magazines, and books—have had to respond to emergent digital media. Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print editions. In Designing Media, design guru Bill Moggridge examines connections and conflicts between old and new media, describing how the MSM have changed and how new patterns of media consumption are emerging. The book features interviews with thirty-seven significant figures in both traditional and new forms of mass communication; interviewees range from the publisher of the New York Times to the founder of Twitter.
We learn about innovations in media that rely on contributions from a crowd (or a community), as told by Wikipedia’s Jimmy Wales and Craigslist’s Craig Newmark; how the band OK Go built a following using YouTube; how real-time connections between dispatchers and couriers inspired Twitter; how a BusinessWeek blog became a quarterly printed supplement to the magazine; and how e-readers have evolved from Rocket eBook to QUE. Ira Glass compares the intimacy of radio to that of the Internet; the producer of PBS’s Frontline supports the program’s investigative journalism by putting documentation of its findings online; and the developers of Google’s Trendalyzer software describe its beginnings as animations that accompanied lectures about social and economic development in rural Africa. At the end of each chapter, Moggridge comments on the implications for designing media. Designing Media is illustrated with hundreds of images, with color throughout. A DVD accompanying the book includes excerpts from all of the interviews, and the material can be browsed at www.designing-media.com.
Interviews with: Chris Anderson, Rich Archuleta, Blixa Bargeld, Colin Callender, Fred Deakin, Martin Eberhard, David Fanning, Jane Friedman, Mark Gerzon, Ira Glass, Nat Hunter, Chad Hurley, Joel Hyatt, Alex Juhasz, Jorge Just, Alex MacLean, Bob Mason, Roger McNamee, Jeremy Merle, Craig Newmark, Bruce Nussbaum, Alice Rawsthorn, Anna Rosling Rönnlund, Hans Rosling, Ola Rosling, Paul Saffo, Jesse Scanlon, DJ Spooky, Neil Stevenson, Arthur Sulzberger Jr., Shinichi Takemura, James Truman, Jimmy Wales, Tim Westergren, Ev Williams, Erin Zhu, Mark Zuckerberg
About the Author
Bill Moggridge, Director of the Cooper-Hewitt National Design Museum in New York City, is a founder of IDEO, the famous innovation and design firm. He has a global reputation as an award-winning designer, having pioneered interaction design and integrated human factors disciplines into design practice.
Endorsements
“We often hear that mainstream media like television and print are dead. Or perhaps undead—thoughtless, empty shells of human culture and creativity that will soon be vanquished by the heroism of digital technologies. But one need not look far to see that such claims are simply wrong. People still watch TV, go to bookstores, buy CDs, and so on. In Designing Media, Bill Moggridge and his interviewees show us that something more subtle is happening: pre- and post-digital media are combining in weird and complex ways—neither one winning or losing, but each changing the other. Like this book, the future of media is not a vanquishing of monsters but a series of conversations between forms.”
—Ian Bogost, Georgia Institute of Technology, coauthor of Newsgames: Journalism at Play
“The ways in which media are conceived, formed, and distributed have long undergone change, but now they are in full revolution. There is nobody better than Bill Moggridge to shed an illuminating beam upon the people behind these changes: not the technologists, but the writers, artists, musicians, editors, publishers, and dreamers who are changing our perceptions of the possible. Moggridge is a master of the interview – getting to the core and then collecting and distilling the essence in brief, insightful vignettes. This book is fun to peruse but even more worthy of thorough digestion, rumination, and reflection.”
—Don Norman, Nielsen Norman Group, author of Living with Complexity


Bill Moggridge
Designing Media
MIT Press, 2010, 978-0-262-01485-4