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  • HfG-Archiv Museum Ulm, Katharina Kurz,…

    Nicht mein Ding − Gender im Design

  • Clog

    Clog 17. Cannabis

  • Frédéric Gros

    Disobey! A Philosophy of Resistance

  • Hal Foster

    What Comes after Farce?

  • Tim Bergfelder, Erica Carter, Deniz…

    The German Cinema Book (second edition)

  • Dieuwertje Hehewerth

    Salticidae Icius - a Research on Independent Art Spaces and…

  • Sruti Bala

    The gestures of participatory art

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    Intersektionalität. Von der Antidiskriminierung zur…

  • Anneke Lubkowitz (Hg.)

    Psychogeografie

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    Architektur auf gemeinsamem Boden. Positionen und Modelle…

  • Roger Paez

    Operative Mapping. Maps as Design Tools

  • Silvia Federici

    Jenseits unserer Haut. Körper als umkämpfter Ort im…

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    Creativity Exercises. Emancipatory Pedagogies in Art and…

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    Institution as Praxis

  • Julian Hanna

    The Manifesto Handbook. 95 Theses on an Incendiary Form

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    Goethe in the Skyways

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    Cedric Price Works 1958 - 2003. A Forward-Minded…

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    Universalenzyklopädie der menschlichen Klugheit

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    Join the Future. Bleep Techno and the Birth of British Bass…

  • Milo Sweedler

    Allegories of the End of Capitalism. Six Films on the…

  • HfG Ulm (Hg.)

    Hans Gugelot: Die Architektur des Design

  • David Rattray

    How I Became One of the Invisible (New Edition)

  • Sarah T. Roberts

    Behind the Screen. Content Moderation in the Shadows of…

  • Jessica Bruder, Dale Maharidge

    Snowden’s Box. Trust in the Age of Surveillance

  • Jungmyung Lee, Lieven Lahaye (eds.)

    Real-Time Realist #2: Typefaces don't care, Typefaces…

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    Designästhetik. Theorie und soziale Praxis

  • Yasha Levine

    Surveillance Valley. The Secret Military History of the…

  • Sandra Umathum, Jan Deck (Hg)

    Postdramaturgien

  • Natasha Stagg

    Sleeveless. Fashion, Image, Media, New York 2011-2019

  • Kübra Gümüsay

    Sprache und Sein

  • Christine Schranz

    Augmented Spaces and Maps. Das Design von kartenbasierten…

  • IDEA Magazine

    IDEA 389. Feminist Moments: Thoughts on graphic design…

  • Patrick Cowley

    Mechanical Fantasy Box: The Homoerotic Journal of Patrick…

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    Music - A Subversive History

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    Die neue Krise der Städte

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    Set the Night on Fire - L.A. in the Sixties

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    Hybride Ökologien

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    Designing Disorder. Experiments and Disruptions in the City

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    October Files 24: Michael Snow

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    Ruth Wolf-Rehfeldt: Introverse Arrangements

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    Beyond Plant Blindness : Seeing the Importance of Plants…

  • George F.

    Good Times in Dystopia

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    Materials and Meaning in Architecture

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    GRAV : Groupe de Recherche d'Art Visuel "…

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    Everything She Touched. The Life of Ruth Asawa

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    Filmed Thought. Cinema as Reflective Form

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    Paris Calligrammes. Eine Erinnerungslandschaft von Ulrike…

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    Uneven Innovation. The Work of Smart Cities

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    Demokratisierung der Postdemokratie. Städtische soziale…

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    Whose Tradition? Discourses on the Built Environment

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    Migrant Mother, Migrant Gender

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    Marmor für alle. Zur Kunst im öffentlichen Raum in Berlin

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    How We Die Is How We Live Only More So

  • Ben Kafka

    The Demon of Writing. Powers and Failures of Paperwork

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    Snøhetta: Architektur Und Baudetails / Architecture and…

  • Steffen Damm, Lukas Drevenstedt

    Clubkultur. Dimensionen eines urbanen Phänomens

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    Harun Farocki. Ich habe genug!

  • David Joselit

    Heritage and Debt. Art in Globalization

  • Carrie Noland

    Merce Cunningham. After the Arbitrary

  • Didier Eribon

    Betrachtungen zur Schwulenfrage

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    Making and Being: Embodiment, Collaboration, and…

  • Bill Gaver, Phoebe Sengers

    The Presence Project. Computer Related Design Research…

  • KW, ZK/U (Hg.)

    Statista. Staatskunst am Haus der Statistik

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    Smart Cities

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    The Pornographic Age

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    Das Grafische Atelier Stankowski + Duschek

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    Scheingleichheit. Drei Essays

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    Hexen. Die unbesiegte Macht der Frauen

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    Females. Everyone is female, and everyone hates it

  • Mareile Pfannebecker, James A. Smith

    Work Want Work. Labour and Desire at the End of Capitalism

  • Matthew J. Wolf-Meyer

    Theory for the World to Come. Speculative Fiction and…

  • Dan Byrne-Smith

    Science Fiction

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    Immanence and Immersion. On the Acoustic Condition in…

  • Anette Baldauf

    Spaces of Commoning: Artistic Research and the Utopia of…

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    Genesis Breyer P-Orridge. Sacred Intent. Conversations with…

  • Architecten De Vylder Vinck Taillieu

    Variete / Architecture / Desire

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    Modes of Criticism 5. Design Systems

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    Hacking Urban Furniture. HUF

  • Constantine Verevis

    Flaming Creatures

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    Stockhausen Serves Imperialism

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    Glitterworlds. The Future Politics of a Ubiquitous Thing

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    Reverse Cowgirl

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    Ways of Knowing Cities

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    Althusser and Art

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    Kapital und Ideologie

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    Visuelle Zeitgestaltung

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    All Data Are Local. Thinking Critically in a Data-Driven…

  • Eileen Myles

    Chelsea Girls

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    Ed Atkins

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    Philosophie des Designs

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    Kapitalismus. Ein Gespräch über kritische Theorie

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    Beyond The Periphery Of The Skin. Rethinking, Remaking,…

  • João Carmo Simões

    Gulbenkian. Photography by André Cepeda

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    Home Stories. 100 Jahre 20 visionäre Interieurs

  • Silvia Federici

    Die Welt wieder verzaubern. Feminismus, Marxismus &…

  • Ilka and Andreas Ruby (Ed.)

    The Materials Book

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    Planet Earth: 21st Century

  • Judith Butler

    The Force of Non-Violence. An Ethico-Political Blind

The Universal Addressability of Dumb Things

The Universal Addressability of Dumb Things Curated by Turner Prize-winning artist Mark Leckey, "The Universal Addressability of Dumb Things" explores the theme of "techno-animism," whereby the inanimate comes to life through technology. Leckey juxtaposes contemporary art with machines, archeological objects and historical documents.
Turner Prize-winning artist Mark Leckey has curated an exhibition that explores the magical world of new technology, as well as tracing its connections to the beliefs of our distant past.
Historical and contemporary works of art, videos, machines, archaeological artefacts and iconic objects, like the giant inflatable cartoon figure of Felix the Cat – the first image ever transmitted on TV – inhabit an “enchanted landscape” created in Nottingham Contemporary’s galleries, where objects seem to be communicating with each other and with us.
In Leckey’s exhibition “magic is literally in the air.” It reflects on a world where technology can bring inanimate “things” to life. Where websites predict what we want, we can ask our mobile phones for directions and smart fridges suggest recipes, count calories and even switch on the oven. By digitising objects, it can also make them “disappear” from the material world, re-emerging in any place or era.
In this timeless exhibition, “the real and the virtual co-exist”, Leckey has said. Perhaps technology has created its own form of consciousness – an animistic future. While we already live in the realms of what used to be science fiction, we seem to have simultaneously gone back to our ancestral past – a time when ancient civilisations believed spirits inhabited plants, animals, geographic features and even objects.
Leckey’s theatre of “things” is presented in specially designed environments. Works by artists such as William Blake, Louise Bourgeois, Martin Creed, Richard Hamilton, Nicola Hicks, Jim Shaw and Tøyen are displayed alongside a medieval silver hand containing the bones of a saint, an electronic prosthetic hand
that connects with Bluetooth, a bisected 3D model of Snoopy showing his internal organs, and many other treasures that all share connections. Loosely divided into four themes or scenes – the Vegetable World, Animal Kingdom, Mankind and the Technological Domain, Leckey’s exhibition is a collection of not-so-dumb things that all talk, literally or metaphorically, to each other.


Mark Leckey
The Universal Addressability of Dumb Things
Hayward, 2013, 9781853323058