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  • TwoPoints.net (Ed.)

    On the Road to Variable: The Flexible Future of Typography

  • Angelika Schnell

    Aldo Rossis Konstruktion des Wirklichen: Eine…

  • Suely Rolnik

    Zombie Anthropophagie: Zur neoliberalen Subjektivität

  • Ulysses Voelker

    Ordnung in der Gestaltung: Grafische Raster in Theorie und…

  • Seth Price

    How to Disappear in America

  • Paolo Cirio

    Sociality. The Coloring Book of Technology for Social…

  • Beatriz Colomina

    X-Ray Architecture

  • Ross E. Exo Adams

    Circulation and Urbanization

  • Bruno Flierl

    Haus Stadt Mensch. Über Architektur und Gesellschaft.…

  • Jon Savage

    This Searing Light, the Sun and Everything Else: Joy…

  • Smiljan Radic

    Every So Often a Talking Dog Appears and other essays

  • Vince Aletti

    The Disco Files 1973-78: New York's Underground, Week…

  • Sharon Francis

    Bubbletecture: Inflatable Architecture and Design

  • Grace Lees-Maffei , Nicolas P. Maffei

    Reading Graphic Design in Cultural Context

  • Moisei Ginzburg

    Style and Epoch. Issues in Modern Architecture

  • Michalis Pichler

    Publishing Manifestos: An International Anthology from…

  • Vier5

    Modern typefaces

  • Reinaart Vanhoe

    Also-Space, From Hot to Something Else : How Indonesian Art…

  • Dehlia Hannah (Ed.)

    A Year Without a Winter

  • A. Maccone, A. Martinelli

    The City at the End of the Underground

  • Andreas Müller, Lydia Kähny, Sophie…

    Re-reading the Manual of Travelling Exhibitions

  • Dora García (Ed.)

    On Reconciliation / Über Versöhnung

  • Bodo Mrozek

    Jugend – Pop – Kultur: Eine transnationale Geschichte

  • Franziska Bollerey

    Setting the Stage for Modernity. Trendsetter der Moderne:…

  • Sou Fujimoto, Noriko Takiguchi

    Sincere by Design: The Architecture of Sou Fujimoto

  • Dario Scodeller (Ed.)

    The Design of the Castiglioni Brothers. Research…

  • Loreck, Klier, Lindeborg (Hg.)

    (Mit) Pflanzen kartografieren - Mapping (with) Plants

  • Klanten, Niebius, Marinai (Hg.)

    Ricardo Bofill. Visions of Architecture

  • Cinzia Arruzza, Tithi Bhattacharya,…

    Feminism for the 99%. A Manifesto

  • Raquel Rolnik

    Urban Warfare. Housing under the Empire of Finance

  • Alexander Eisenschmidt

    The Good Metropolis: From Urban Formlessness to…

  • Marion von Osten, Grant Watson (Hg.)

    Bauhaus Imaginista. Die globale Rezeption bis heute

  • Davide Giannella, Massimo Torrigiani (…

    Salento Moderno. An Inventory of Private Houses in Southern…

  • Deboleena Roy

    Molecular Feminisms: Biology, Becomings, and Life in the Lab

  • Peter Rehberg

    Hipster Porn: Queere Männlichkeiten, affektive Sexualitäten…

  • Daniel Falb

    Geospekulationen: Metaphysik für die Erde im Anthropozän

  • Kathy Battista

    New York, New Wave: The Legacy of Feminist Artists in…

  • Martina Nußbaumer, Peter Stuiber

    Wo Dinge wohnen: Das Phänomen Selfstorage

  • Jörg Friedrich (Hg.)

    Refugees Welcome: Konzepte für eine menschenwürdige…

  • Katrin von Maltzahn, Mona Schieren (Hg)

    RE:BUNKER. Erinnerungskulturen, Analogien, Technoide…

  • Theodore Spyropoulos

    Adaptive Ecologies. Correlated Systems of Living

  • Kathryn Yusoff

    A Billion Black Anthropocenes or None

  • Franco ‘Bifo’ Berardi

    The Second Coming

  • Lisson Gallery London

    John Latham Films 1960 - 1971

  • Luca Lo Pinto, Olaf Nicolai

    La Boule de Voyante: A Narration Performed in 10 Episodes

  • Allan Kaprow

    Rates of Exchange

  • Deoksun Park, Julie Martin

    E.A.T. (Experiments In Art And Technology). Open-ended

  • Teal Triggs, Leslie Atzmon

    The Graphic Design Reader

  • Jeff Weber

    An Attempt At A Personal Epistemology

  • Andreas Lechner

    Entwurf einer architektonischen Gebäudelehre

  • Otto, Barnstone, Rossler (Hg.)

    Bauhaus Bodies: Gender, Sexuality, and Body Culture in…

  • Maria Lorena Lehman

    Adaptive Sensory Environments: An Introduction

  • Kees Christiaanse

    Kees Christiaanse Textbook. Collected Texts on the Built…

  • T. Flierl, P. Oswalt

    Hannes Meyer und das Bauhaus. Im Streit der Deutungen

  • Peter Chadwick, Ben Weaver (Eds.)

    The Town of Tomorrow: 50 years of Thamesmead

  • M. Miessen, Z. Ritts (Hg)

    Para-Platforms On the Spatial Politics of Right-Wing…

  • Robin Waart

    Part One

  • Juliana Huxtable

    Mucus in My Pineal Gland

  • Architizer (Ed.)

    Architizer: The World's Best Architecture

  • Jinyoun Na (Ed.)

    Brick, Brick What Do You Want To Be?

  • Dirk Van Den Heuvel (Ed.)

    Jaap Bakema And The Open Society

  • A. Suominen, T. Pusa (Hg)

    Feminism and Queer in Art Education

  • Dirk Baecker

    4.0 oder Die Lücke die der Rechner lässt

  • Ekim Tan

    Play the City: Games Informing the Urban Development

  • Wulf Herzogenrath

    Das bauhaus gibt es nicht

  • Cours de Poetique

    The Listening Reader

  • Paper Monument

    As Radical, As Mother, As Salad, As Shelter: What Should…

  • Annette Menting, Walter Prigge (Hg)

    Modernes Sachsen. Gestaltung in der experimentellen…

  • Friedrich von Borries

    Politics of Design. Design of Politics

  • Christine Göttler, Peter J. Schneemann…

    Reading Room. Re-Lektüren des Innenraums

  • T'ai Smith, Ruby Hoette

    Modus: A Platform for Expanded Fashion Practice

  • CLOG 22

    Artificial Intelligence

  • Sibilla Calzolari

    Wait - Smoke - Sleep

  • Karambeigi, Ostertag, Rossol, Schwarzer…

    En Plein Air: Enthnographies of the Digital

  • Philipp Oswalt (Hg)

    Hannes Meyers neue Bauhauslehre. Von Dessau bis Mexiko. (…

  • Matt Keegan (Ed.)

    North Drive Press. NDP Nr. 2

  • Schultz, Wiedemann-Tokarz, Herrmann (Hg…

    Farbe räumlich denken: Positionen, Projekte, Potenziale

  • Volland, Rebick, Grenville (eds.)

    Grand Hotel. Redesigning Modern Life

  • Liz Wells (Ed.)

    The Photography Reader: History and Theory (2nd Ed.)

  • Matthias Herrmann (Hg.)

    Artists' Books Revisited

  • Zheng Guogu

    Jumping out of Three Dimensions, Staying outside Five…

  • John Weber Gallery

    Giovanni Anselmo

  • Hubert Fichte

    The Black City. Glosses

  • Eija-Liisa Ahtila

    Anne, Aki i Déu

  • Kim Trogal, Irene Baumann, Ranald…

    Architecture & Resilience. Interdisciplinary Dialogues

  • Kader Attia

    Architektur der Erinnerung / Architecture of Memory

  • Henrik Plenge Jakobsen

    Organisation Faust (LP)

  • Gem Barton

    Don't Get Job ... Make a Job: How to make it as a…

  • Marc Angélil, Cary Siress

    Mirroring Effects. Tales of Territory

  • Hito Steyerl

    Duty Free Art: Kunst in Zeiten des globalen Bürgerkriegs

  • Mathias Burke, Eleonore Harmel, Leon…

    Ländliche Verheissung. Arbeits- und Lebensprojekte rund um…

  • Julian Raxworthy

    Overgrown: practices between landscape architecture and…

  • Irenee Scalbert

    A Real Living Contact with the Thing Themselves

  • Jesko Fezer, Martin Schmitz

    Lucius Burckhardt: Wer plant die Planung? Architektur,…

  • Ines Kleesattel, Pablo Müller (Hg.)

    The Future Is Unwritten: Position und Politik…

  • Thorsten Bürklin

    Palladio, der Bildermacher

  • Christine Shaw & Etienne Turpin (…

    The Work of Wind: Land

  • Anina Falasca, Annette Maechtel, Heimo…

    Wiedersehen in TUNIX!

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €