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  • M. Rebecchi, E. Vogman

    Sergei Eisenstein and the Anthropology of Rhythm

  • Alexander Kluge

    Gärten der Kooperation / Gardens of Cooperation

  • Krystian Woznicki

    Fugitive Belonging

  • Casa da Arquitetura

    Power/Architecture

  • Andreas Rumpfhuber (Ed.)

    Into the Great Wide Open

  • Molly Wright Steenson

    Architectural Intelligence

  • P. Gadanho, J. Laia, S. Ventura (Eds.)

    Utopia/Dystopia. A Paradigm Shift in Art and Architecture

  • Bettina Allamoda

    Spandex Studies

  • Paul Kuimet, Gregor Taul

    Notes on Space. Monumental Painting in Estonia 1947-2012

  • Romana Schmalisch

    Mobile Cinema

  • Bell Hooks,‎ Stuart Hall

    Uncut Funk. A Contemplative Dialogue

  • Michael Roy (Ed.)

    Jean Prouvé. Architect for Better Days

  • J. Höner, K. Schankweiler (Hg.)

    Affect Me. Social Media Images in Art

  • Lucie Kolb

    Studium, nicht Kritik

  • Raluca Betea, Beate Wild (Hg.)

    Brave New World. Romanian Migrants Dream' Houses

  • Terry Farrell, Adam Nathaniel Furman

    Revisiting Postmodernism

  • Daniel Drognitz,‎ Sarah Eschenmoser,…

    Ökologien der Sorge

  • Lori Waxman

    Keep Walking Intently. The Ambulatory Art of the…

  • Verena Hartbaum

    Disko 27. Retrospektiv Bauen in Berlin

  • Peter Osborne

    The Postconceptual Condition

  • Anne Magnien

    Sur les pavés la pub

  • David Hamers, Jessica Schoffelen et al…

    Trading Places: Practices of Public Participation in Art…

  • Boris Groys

    In the Flow

  • Allan Sekula

    Photography Against the Grain: Essays and Photo Works, 1973…

  • Stefan Moritsch (Hg)

    Craft-Based Design: Von Handwerkern und Gestaltern

  • F. Duque, M. Mauracher (Eds.)

    Entkunstung I

  • Jonas Mekas

    Ich hatte keinen Ort: Tagebücher 1944-1955

  • Kerstin Stakemeier

    Entgrenzter Formalismus. Verfahren einer antimodernen…

  • Cloe Pitiot (Ed.)

    Eileen Gray. Intimate Architecture. Une Architecture de l…

  • Issue 0

    Klassensprachen. Written Praxis

  • Witte de With, Defne Ayas, Adam Kleinman

    WdW Review. Arts, Culture, and Journalism in Revolt, Vol. 1…

  • Kerstin Ergenzinger

    Navigating Noise

  • Todd Gannon

    Reyner Banham and the Paradoxes of High Tech

  • Stephen Duncombe

    Notes from Underground: Zines and the Politics of…

  • Olga Blumhardt , Antje Drinkuth (Hg.)

    Traces: Fashion & Migration

  • Jacques Derrida, Catherine Malabou

    Die Seitenallee

  • Kirill Gluschenko

    Venets Welcome to the Ideal. (Venets Hotel)

  • Witte de With, Defne Ayas, Adam Kleinman

    WdW Review: Arts, Culture, and Journalism in Revolt, Vol. 1…

  • Rachel Stella

    E.1027 Maison en bord de mer - House by the sea (E1027)

  • Budde, Pepchinski, Schmal , Voigt (Hg.)

    Frau Architekt: Seit mehr als 100 Jahren: Frauen im…

  • Jesse Lerner

    L.A. collects L.A.: Latin America in Southern California…

  • E-Flux / J. Aranda, B. Kuan Wood, A.…

    Supercommunity. Diabolical Togetherness Beyond Contemporary…

  • M. Mancini, G. Perrella, B. Reichenbach…

    Pasolini's Bodies and Places

  • Research Center for Proxy Politics (Hg)

    Proxy Politics. Power and Subversion in a Networked Age

  • Isabelle Graw

    Die Liebe zur Malerei. Genealogie einer Sonderstellung

  • Georges Perec

    Das Leben Gebrauchsanweisung

  • Merlin Carpenter

    Militant

  • Merlin Carpenter

    Heroes

  • Christian Kravagna

    Transmoderne: Eine Kunstgeschichte des Kontakts

  • Fredrik Liew (Ed.)

    Öyvind Fahlström. Manipulate the World: Connecting Öyvind…

  • Josef H. Reichholf

    Haustiere. Unsere nahen und doch so fremden Begleiter

  • Guillaume Paoli

    Die lange Nacht der Metamorphose: Über die Gentrifizierung…

  • Marion von Osten

    Once We Were Artists

  • Mario Carpo

    The Second Digital Turn: Design Beyond Intelligence

  • N. Gribat, P. Misselwitz, M. Görlich (…

    Vergessene Schulen. Architekturlehre zwischen Reform und…

  • Terry Burrows, Daniel Miller

    Mute. Die Geschichte eines Labels: 1978 bis morgen

  • Anna-Lisa Dieter, Silvia Tiedtke (Hg)

    Radikales Denken. Zur Aktualität Susan Sontags

  • Florian Urban

    The New Tenement: Residences in the Inner City Since 1970

  • Bik Van der Pol (Ed.)

    School of Missing Studies

  • Elena Filipovic

    David Hammons: Bliz-aard Ball Sale

  • Maria Cristina Didero

    SuperDesign: Italian Radical Design 1965-75

  • Geraint Franklin, Elain Harwood

    Post-Modern Buildings in Britain

  • Eames Demetrios, Carla Hartman (Eds.)

    Essential Eames. Words & Pictures

  • Roger Keil

    Suburban Planet: Making the World Urban from the Outside In

  • Chris van Uffelen

    Massive, Expressive, Sculptural: Brutalism Now and Then

  • Hito Steyerl

    Duty Free Art: Art in the Age of Planetary Civil War

  • Jo Preußler Cogitatio.Factum

    The Death of Graffiti

  • Johan Redström

    Making Design Theory

  • Hélène Frichot

    How to make yourself a Feminist Design Power Tool

  • Stadt Zürich, Amt für Hochbauten

    Floor Plan Manual. Non-profit Housing.

  • Christopher Falbe, Dina Dorothea Falbe…

    Architekturen des Gebrauchs. Die Moderne beider deutscher…

  • Ryan Trecartin

    The Re'Search (Re'Search Wait'S) (Merge)

  • Theodora Vischer

    Wolfgang Tillmans

  • Alexander Kluge

    Pluriversum

  • Reinier Graaf

    Four Walls and a Roof: The Complex Nature of a Simple…

  • Beatrix Ruf, John Slyce (Eds.)

    Size Matters! (De)Growth of the 21st Century Art Museum

  • AWP

    Invisible Modern Architecture. Office for Territorial…

  • O'Neill, Steeds, Wilson (Eds.)

    How Institutions Think. Between Contemporary Art and…

  • Daniel Warner

    Live Wires: A History of Electronic Music

  • Brunner, Kubaczek, Mulvaney, Raunig (Hg)

    Die neuen Munizipalismen: Soziale Bewegung und die…

  • Maryam Omidi

    Holidays in Soviet Sanatoriums

  • IDEA Magazine

    IDEA 379. The Works of Suzuki Hitoshi, Book Designer

  • Berliner Hefte zu Geschichte und…

    Gemeingut Stadt

  • David Benjamin (Ed.)

    Embodied Energy and Design: Making Architecture between…

  • Mohsen Mostafavi (Ed.)

    Ethics of the Urban: The City and the Spaces of the…

  • POP

    Kultur & Kritik (Jg. 6, 2/2017)

  • J. Richter, T. Scheffler, H. Sieben (Hg…

    Raster Beton - Vom Leben in Großwohnsiedlungen zwischen…

  • Kenneth Frampton

    Wright's Writings: Reflections on Culture and Politics…

  • Rachel Adams

    Wanderlust: Actions, Traces, Journeys 1967-2017

  • arch+

    Bruno Taut. Architekturlehre / Architekturüberlegungen

  • Sandra Piesik (Hg.)

    Habitat: Regionale Bauweisen und globale Klimazonen

  • Reinhold Tobey

    Partizipation und Profession

  • Fictilis (Ed.)

    Museum of Capitalism

  • Gerald Raunig

    Kunst und Revolution

  • &beyond (Ed.)

    Archifutures Vol. 3: The Site. A field guide to the future…

  • &beyond (Ed.)

    Archifutures Vol. 2: The Studio. A field guide to the…

  • Kunstverein München

    Door Between Either And Or

  • Christopher Herwig

    Soviet Bus Stops Volume II

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
33,50 €