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  • Wim Nijenhuis

    The Riddle of the Real City or the Dark Knowledge of…

  • Svetlana Boym

    The Off-Modern

  • Franco 'Bifo' Berardi

    Futurability. The Age of Impotence and the Horizon of…

  • Aurin, Thomas Hegemann, Carl Witt,…

    Volksbühne am Rosa-Luxemburg-Platz 1992-2017

  • Iñaki Ábalos

    The good life: A guided visit to the houses of modernity

  • Stephen J. Phillips

    Elastic Architecture: Frederick Kiesler and Design Research…

  • Marie-Luise Angerer

    Affektökologie. Intensive Milieus und zufällige Begegnungen

  • Harmony Korine

    Devils and Babies

  • Vanessa Weber

    Everyday Urban Design 2. Überqueren, Unterqueren,…

  • Sebastian Bührig

    Everyday Urban Design 1. Wohnen an der Kotti D'Azur

  • R. Bittner, A. Reese, K. Szymczak

    Desk in Exile. A Bauhaus Object Traversing Different…

  • McKenzie Wark

    General Intellects. Twenty-Five Thinkers for the Twenty-…

  • Noah Regenass, Markus Ritter (Hg.)

    Lucius Burckhardt. Landschaftstheoretische Aquarelle und…

  • Cosey Fanni Tutti

    Art Sex Music

  • Albena Yaneva

    Five Ways to Make Architecture Political. An Introduction…

  • Parasite 2.0

    Primitive Future Office

  • Anke Fesel, Chris Keller (Hg.)

    Berlin Heartbeats: Stories from the wild years, 1990–…

  • Drei Farben House

    Fluency Fabrics

  • Vrachliotis, Kleinmanns, Kunz, Kurz (Hg…

    Frei Otto. Denken in Modellen

  • Christopher Long

    Adolf Loos on Trial

  • Brillembourg, Kalagas, Klumpner,…

    Reactivate Athens

  • Etienne Turpin, Anna-Sophie Springer (…

    The Word for World is Still Forest

  • S. Mohebbi, R. Estevez (Hg)

    Hotel Theory Reader

  • U. Kleefisch-Jobst, P. Köddermann, K.…

    Alle wollen wohnen: Gerecht. Sozial. Bezahlbar

  • Moyra Davey

    Les Goddesses/Hemlock Forest

  • Alain Badiou

    The True Life

  • A. Stech, S. Fuls, R. Klanten (Hg)

    Inside Utopia: Visionary Interiors and Futuristic Homes

  • Hannah Black, Juliana Huxtable

    Life. A Novel

  • Robert Barry

    The Music of the Future

  • Clare Lyster

    Learning from Logistics. How Networks Change our Cities

  • Aaron Betsky

    Architecture Matters

  • Sönke Gau

    Institutionskritik als Methode. Hegemonie und Kritik im…

  • David A. Hanks, Friedrich Meschede (Hg.)

    Partners in Design: Alfred H. Barr Jr. und Philip Johnson.…

  • Alain Badiou/Pierre Bourdieu/Judith…

    Was ist ein Volk?

  • Annette Michelson

    On the Eve of the Future. Selected Writings on Film

  • James Voorhies

    Beyond Objecthood. The Exhibition as a Critical Form since…

  • Alexander Vasudevan

    The Autonomous City: A History of Urban Squatting

  • Kris Paulsen

    Here/There. Telepresence, Touch, and Art at the Interface

  • Gerd de Bruyn

    Theorie der modernen Architektur. Programmatische Texte

  • Sven Lütticken

    Cultural Revolution: Aesthetic Practice after Autonomy

  • Martin Herbert

    Tell Them I Said No

  • Deutscher Werkbund (Hg.)

    Taut baut: Geschichten zur Architektur von Max Taut

  • Maria Hlavajova, Simon Sheikh (Eds.)

    Former West: Art and the Contemporary after 1989

  • Jane Rendell

    The Architecture of Psychoanalysis. Spaces of Transition

  • Sissi Tax

    the looks, not the books (allaphbed '19)

  • Arnt Cobbers

    Breuer

  • Mercedes Bunz, Birgit M. Kaiser,…

    Symptoms of the Planetary Condition: A Critical Vocabulary

  • Sarah Burkhalter, Laurence Schmidlin (…

    Spacescapes Dance & Drawing

  • Marcus Verhagen

    Flows and Counterflows. Globalisation in Contemporary Art

  • Andreas & Ilka Ruby

    Infrastructure Space

  • Charlotte Ashby

    Modernism in Scandinavia: Art, Architecture and Design

  • Kim Feser, Matthias Pasdzierny (Hg.)

    Techno Studies. Ästhetik und Geschichte elektronischer…

  • Alessandro Biamonti

    Archiflop. Gescheiterte Visionen. Die spektakulärsten…

  • Berliner Hefte zu Geschichte und…

    Marx-Engels-Forum - Ja!

  • Yvonne P. Doderer

    Glänzende Städte. Geschlechter- und andere Verhältnisse in…

  • Europan 13

    The Adaptable City 2: Ergebnisse /Results

  • Erik Kessels

    Fast Pefrekt. Die Kunst, hemmungslos zu scheitern. Wie aus…

  • C. Perren, S. B. Lovett (Eds.)

    Expanded Architecture. Temporal Spatial Practices

  • M. Holm, K. Kjeldsen, M. Kallehauge (…

    Wang Shu. Amateur Architecture Studio

  • Irene Albers, Anselm Franke (Hg.)

    Nach dem Animismus

  • Amelie von Wulffen

    Bilder / Works 1998-2016

  • Yuk Hui

    The Question Concerning Technology in China. An Essay in…

  • Eva Birkenstock (Hg.)

    KAYA. KUB Arena Vol. 4: Ausst. Kunsthaus Bregenz 2015

  • Brian Massumi, Krystian Woznicki

    After the Planes. A Dialogue about Movement, Perception and…

  • &beyond (Eds.)

    Archifutures Volume 1: The Museum. A Field Guide to the…

  • Eva Kotátková, Ketty La Rocca

    Handbuch des entwohnten Körpers

  • Diedrich Diederichsen

    Körpertreffer. Zur Ästhetik der nachpopulären Künste

  • Gertrud Koch (Autorin) Judith Keilbach…

    Zwischen Raubtier und Chamäleon. Texte zu Film, Medien,…

  • Siegfried Kracauer (Author), Carl…

    Georg

  • Katherine Behar (Ed.)

    Object-Oriented Feminism

  • Gavin Butt, Kodwo Eshun, Mark Fisher (…

    Post-Punk. Then and Now

  • Hilary Sample

    Maintenance Architecture

  • Chris Kraus

    I Love Dick

  • Andreas Broeckmann

    Machine Art in the Twentieth Century

  • Ramaya Tegegne

    Menage a Trois

  • John R. Gold

    The Practice of Modernism: Modern Architects and Urban…

  • Peggy Deamer, Martin Reinhold

    Architekturen unserer Arbeit

  • Haus der Farbe Zürich (Hg.)

    Farbstrategien in der Architektur

  • Alison Britton

    Seeing Things. Collected Writing on Art, Craft and Design

  • Gabriele Köster, Michael Stöneberg

    Bunte Stadt - Neues Bauen: Die Baukunst von Carl Krayl

  • Joanna Warsza (Ed.)

    I Can't Work Like This: A Reader on Recent Boycotts…

  • B. von Bismarck, B. Meyer-Krahmer

    Hospitality: Hosting Relations in Exhibitions (Cultures of…

  • Stephan Trüby

    Absolute Architekturbeginner. Schriften 2004-2014

  • Armen Avanessian

    Miamification

  • Liliane Wong

    Adaptive Reuse. Extending the Lives of Buildings

  • J. Burton, S. Jackson, D. Willsdon (eds…

    Public Servants. Art and the Crisis of the Common Good

  • Jeremy Deller

    Iggy Pop Life Class

  • Vanessa Miriam Carlow, Institute for…

    Ruralism. The Future of Villages and Small Towns in an…

  • Rainer Hehl, Ludwig Engel (eds.)

    Berlin Transfer. Open Living Structures

  • Andreas Quednau, Sabine Müller

    SMAQ. Giraffes, Telegraphs, and Hero of Alexandria. Urban…

  • Daniela Sandler

    Counterpreservation. Architectural Decay in Berlin Since…

  • Jennie Gottschalk

    Experimental Music Since 1970

  • Simon Phipps

    Brutal London

  • IDEA Magazine

    IDEA 376. Graphic Designers and Exhibitions

  • Martin Lehnen

    Opus Moderne. Die Wand aus glatt geschaltem Sichtbeton

  • Samuel Bianchini, Erik Verhagen (eds.)

    Practicable. From Participation to Interaction in…

  • 2G / #74

    Harquitectes

  • Achim Valbracht (Hg.)

    Das neue Grab

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €