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  • Armen Avanessian, Robin Mackay (Hg)

    #Akzeleration#2

  • D. Medina Lasansky (Ed.)

    Archi.Pop. Mediating Architecture in Popular Culture

  • Museum Museum Folkwang (Hg.)

    (Mis)Understanding Photography

  • Sudhir Venkatesh

    Floating City. A Rogue Sociologist Lost and Found in New…

  • Perry Grayson

    Playing to the Gallery. Helping contemporary art in its…

  • Ryan Gander

    Culturefield

  • Gunnar B. Kvaran, Kjersti Solbakken (Ed…

    Elmgreen & Dragset. Biography

  • Stiftung Bauhaus Dessau (Hg.)

    Die Meisterhäuser in Dessau. Bauhaus Taschenbuch 10

  • Andreas Vetter

    Manfred Lehmbruck. Architektur um 1960

  • Danielle Krysa

    Collage. Contemporary Artists hunt and gather, cut and…

  • Phyllis Richardson

    Superlight. Lightness in contemporary Houses

  • David Senior (Ed.)

    Please Come to the Show

  • Thordis Arrhenius, Mari Lending, Wallis…

    Place and Displacement. Exhibiting Architecture

  • Markus Metz, Georg Seeßlen

    Geld frisst Kunst - Kunst frisst Geld: Ein Pamphlet

  • Dan Graham, Jessica Russell

    Architecture/Astrology

  • Assaf Cohen, Johanna Asseraf (Eds.)

    Pax Israeliana. Israeli Modernism Index 1948 - 1977

  • Anette Baldauf (Hg.)

    Victor Gruen. Shopping Town. Memoiren eines Stadtplaners (…

  • Andreas Schulze

    Mirrors And Others. Image Text Louvre

  • Christiane Sörensen, Karoline Liedtke (…

    SPECIFICS. Discussing Landscape Architecture

  • Boris Groys

    On the New

  • Nadir Lahiji (Ed.)

    Architecture Against the Post-Political. Essays in…

  • Bernadette Corporation

    2000 Wasted Years

  • Brandon LaBelle

    Lexicon of the Mouth. Poetics and Politics of Voice and the…

  • Gilabert, Lawrence, Miljacki, Schafer (…

    OfficeUS Agenda

  • Luca Frei

    Thursday followed Wednesday and Tuesday followed Monday and…

  • Oscar Tuazon

    Oscar Tuazon. Live

  • Morris Louis, Cyprien Gaillard

    From Wings To Fins

  • Maroje Mrduljas, Vladimir Kulic (Ed.)

    Unfinished Modernisations. Between Utopia and Pragmatism

  • Cultures of the Curatorial 2

    Timing: On the Temporal Dimension of Exhibiting

  • Peter Schneider

    Berlin Now. The Rise of the City and the Fall of the Wall

  • Europan 12

    Adaptable City. Deutsche Ergebnisse

  • Cornelia Lund, Holger Lund

    Design der Zukunft

  • Jai McKenzie

    Light + Photomedia. A New History And Future Of The…

  • Omar Kholeif (Ed.)

    You are Here. Art After the Internet

  • Céline Condorelli

    The Company She Keeps

  • Bernd Leyon

    Berlin On Vinyl

  • Peter Bialobrzeski

    Nail Houses or the Destruction of Lower Shanghai

  • Jasper Morrison

    The Good Life. Perceptions of the Ordinary

  • Jeroen Beekmans, Joop de Boer

    Pop-Up City. City-making in a fluid world

  • Bernd Belina, Matthias Naumann, Anke…

    Handbuch kritische Stadtgeographie

  • Foscari Giulia

    Elements of Venice

  • Timothy M. Rohan

    The Architecture of Paul Rudolph

  • Mina Marefat

    The Le Corbusier Gymnasium in Baghdad

  • Clog

    Rem

  • David Grubbs

    Records Ruin the Landscape. John Cage, the Sixties, and…

  • AA Bronson, Philip Aarons

    Queer Zines 2 & Queer Zines, boxed set

  • Kate Goodwin (Ed.)

    Sensing Spaces. Architecture Reimagined

  • Murat Tabanlıoğlu

    Places of Memory. Hafiza Mekanlari. For the occasion of…

  • Kenny Cupers

    The Social Project. Housing Postwar France

  • László Moholy-Nagy

    Sehen in Bewegung: Deutsche Erstausgabe von Vision in…

  • Chantal Pontbriand (Ed.)

    Per/Form. How to Do Things with[out] Words

  • Berit Fischer (Ed.)

    Hlysnan.The Notion and Politics of Listening

  • Drei Farben House

    Choice Item

  • Carola Dertnig, Diedrich Diederichsen,…

    Troubling Research. Performing Knowledge in the Arts

  • Filip Dujardin

    Fictions

  • Steven Cleeren

    Hugo Puttaert. Think in Colour: Visionandfactory

  • Kevin Bone

    Lessons from Modernism. Environmental Design Strategies in…

  • Maurizio Lazzarato

    Signs and Machines. Capitalism and the Production of…

  • Ueli Mäder

    Raum und Macht. Die Stadt zwischen Vision und Wirklichkeit…

  • Gabriel Orozco, Lily Luahana Cole

    Impossible Utopias

  • Kay von Keitz, Sabine Voggenreiter (Hg.)

    Architektur im Kontext. Architecture in Context

  • Michelle Cotton (Ed.)

    Aleksandra Domanovic. From yu to me

  • Selena Savic, Gordan Savicic (Ed.)

    Unpleasant Design

  • Justin McGuirk

    Radical Cities. Across Latin America in Search of a New…

  • Armen Avanessian, Robin Mackay (Ed.)

    #Accelerate: The Accelerationist Reader

  • Lukasz Stanek (Ed.)

    Team 10 East. Revisionist Architecture in Real Existing…

  • Tom Avermaete, Maristella Casciato

    Casablanca Chandigarh. A Report on Modernization

  • Max Jacobson, Shelley Brock

    Invitation to Architecture. Discovering Delight in the…

  • Stephen Cairns, Jane M. Jacobs

    Buildings Must Die. A Perverse View of Architecture

  • Kim Jong-il

    Kim Jong-il. De l'Architecture. Morceaux choisis. B2-…

  • Jay Swayze

    Le Meilleur des (deux) Mondes. Maisons et Jardins…

  • Styliane Philippou

    Modernisme et Vanité. Happy Days à Miami et la Havane. B2-…

  • Olaf Nicolai

    Szondi/Eden

  • Philipp Oswalt (Hg.)

    Dessau 1945. Moderne zerstört: Bauhaus Edition 45

  • Robert Maxwell

    Ancient Wisdom and Modern Knowhow. Learning to Live with…

  • David Campany (Ed.)

    Walker Evans. The Magazine Work

  • Marc Angelil, Rainer Hehl (Eds.)

    Empower! Essays on the Political Economy of Urban Form. Vol…

  • Sandu Publishing (Ed.)

    Collective Housing

  • Tom Wilkinson

    Bricks & Mortals. Ten Great Buildings and the People…

  • Stefan Römer

    Inter-esse

  • Architektur in Gebrauch

    AG1 – Great Arthur House, AG2 – Falkenhorst, AG3 –…

  • Anke Fesel, Chris Keller (Ed.)

    Berlin Wonderland. Wild Years Revisited, 1990–1996

  • Agata Pyzik

    Poor but Sexy. Culture Clashes in Europe East and West

  • Tom Holert

    Übergriffe. Zustände und Zuständigkeiten der…

  • Chantal Mouffe

    Agonistik. Die Welt politisch denken

  • Nicola Louise Markhus and Marte…

    Another Space: Textile Spaces

  • Heike Gfrereis, Johannes Kempf (Hg.)

    Reisen. Fotos von unterwegs

  • Little Global Cities

    Sarajevo

  • Lilli Kuschel

    Cool World

  • Judith Collins

    Sculpture Today

  • Natalie Czech

    I can not repeat what I hear

  • Stefan Banz

    Jeff Wall. Mit dem Auge des Geistes

  • Florian Pfeffer

    To Do. Die neue Rolle der Gestaltung in einer veränderten…

  • Ernesto Laclau

    The Rhetorical Foundations of Society

  • Miki Hirabayashi

    Cute Farm Animals

  • Daniel Albright

    Panaesthetics. On the Unity and Diversity of the Arts

  • Carola Dertnig, Felicitas Thun-…

    Performing the Sentence. Research and Teaching in…

  • Shundana Yusaf

    Broadcasting Buildings. Architecture on the Wireless, 1927-…

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €