Direkt zum Inhalt

Warenkorb

  • Lars Spuybroek (Hg.)

    The Architecture of Variation (Research & Design)

  • Gerrit Terstiege (Hg.)

    The Making of Design. Vom Modell zum fertigen Produkt

  • Alexandra Gerstein (Hg.)

    Beyond Bloomsbury. Designs of the Omega Workshops 1913-19

  • Della Chuang

    Kyoteau. Bottled Memories

  • Wolfgang Kil (Hg.)

    Wolfgang Hänsch. Architekt der Dresdner Moderne

  • Ken Hillis

    Online a Lot of the Time. Ritual, Fetish, Sign

  • Stephan Trüby (Hg.)

    Hertzianismus. Elektromagnetismus in Architektur, Design…

  • Barkow Leibinger

    An Atlas of Fabrication

  • Jacques Ranciere

    Aesthetics and Its Discontents

  • Stiftung Bauhaus Dessau (Hg.)

    Bauhaus Streit. 1919-2009. Kontroversen und Kontrahenten.

  • Jon Savage

    The England's Dreaming Tapes

  • Peter C. Bunnell

    Inside the Photograph. Writings on Twentieth-Century…

  • Kelly Coyne, Erik Knutzen

    The Urban Homestead. Your Guide to Self-sufficient Living…

  • Ian Wilson

    The Discussions

  • Jason Sperb, Scott Balcerzak

    Cinephilia in the Age of Digital Reproduction. Film,…

  • Momus

    Solution 11-167. The Book of Scotlands

  • Barbican Art Gallery (Hg.)

    Radical Nature. Art and Architecture for a Changing Planet…

  • Verein 100 Beste Plakate

    100 Beste Plakate 08. Deutschland - Österreich - Schweiz

  • Liam Gillick

    All Books

  • Cosmic Wonder Free Press

    Cosmic Wonder Light Source 3. Light Streams

  • Alastair Fuad-Luke

    Design Activism. Beautiful Strangeness for a Sustainable…

  • Oliviero Toscani, Olivier Saillard

    Workwear. Work Fashion Seduction

  • Shepard Fairey

    Obey. Supply & Demand. The Art of Shepard Fairey.

  • James Hennessey, Victor Papanek

    Nomadic Furniture. D-I-Y Projects that are Lightweight

  • Dominik Landwehr, Verena Kuni (Hg.)

    Home made electronic arts. Do-it-yourself Piratensender,…

  • Sara Maysles, Rebekah Maysles (Hg.)

    Grey Gardens (with DVD)

  • Samuel Charters

    A Language of Song. Journeys in the Musical World of the…

  • Tobias Huber, Marcus Steinweg (Hg.)

    Inaesthetik Nr.1. Politics of Art

  • Claire Fontaine

    Vivre, vaincre

  • Wolfram Pichler, Ralph Ubl (Hg.)

    Topologie. Falten, Knoten, Netze, Stülpungen in Kunst und…

  • Geoff Manaugh

    The BLDG BLOG Book

  • Stephan Rabimov (Hg.)

    Depesha. Russian Lifestyle Magazine

  • Richard Reynolds

    Guerilla Gardening. Ein botanisches Manifest

  • Luigi Snozzi, Andrew Frear, Richard…

    Bau der Gesellschaft. Architekturvortäge der ETH Zürich

  • Christian Schittich (Hg.)

    Im Detail. Ausstellen und Präsentieren. Museumskonzepte,…

  • Roland Hagenberg (Hg.)

    20 Japanese Architects. Interviews and Photos

  • Robert and Brenda Vale

    Time to Eat the Dog. The Real Guide to Sustainable Living

  • Matthias Noell

    Das Haus und sein Buch

  • Tim Waterman

    The Fundamentals of Landscape Architecture

  • Maia Francisco

    Atlas of Graphic Designers

  • Neil Brenner, Stuart Elden (Hg.)

    Henri Lefebvre. State, Space, World. Selected Essays

  • Jean Burgess, Joshua Green

    YouTube. Online Video and Participatory Culture

  • Lars Denicke, Peter Thaler (Hg.)

    Prepare for Pictopia. Katalog zur Ausstellung im Haus der…

  • Monika Szewczyk (Hg.)

    Meaning Liam Gillick

  • Nato Thompson (Hg.)

    A Guide to Democracy in America

  • Jan Wehrheim

    Der Fremde und die Ordnung der Räume

  • Robert Castel

    Negative Diskriminierung. Jugendrevolten in den Pariser…

  • Louis Althusser, Etienne Balibar

    Reading Capital

  • Susanne Pfeffer, Beatrix Ruf, Nicolaus…

    Annette Kelm

  • John Stezaker

    The 3rd Person Archive

  • Eva Egermann, Anna Pritz (Hg.)

    School Works. Beiträge zu vermittelnder, künstlerischer und…

  • Faitiche/Jan Jelinek (Hg.)

    Die Gesellschaft zur Emanzipation des Samples presents:…

  • Georg Spehr (Hg.)

    Funktionale Klänge. Hörbare Daten, klingende Geräte und…

  • Francesca Gavin

    Creative Space. Urban Homes of Artists and Innovators

  • Alison Oddey, Christine White

    Modes of Spectating

  • Alex S. Vitale

    City of Disorder. How the Quality of Life Campaign…

  • Alain De Botton

    The Pleasures and Sorrows of Work

  • Kunstmuseum Basel, Lenbachhaus München…

    Tom Burr

  • Bernd Stiegler

    Montagen des Realen. Photographie als Reflexionsmedium und…

  • Michaela Ott, Harald Strauß (Hg.)

    Ästhetik + Politik. Neuaufteilungen des Sinnlichen in der…

  • Terry Wilson

    Tamla Motown. The Stories Behind The UK Singles

  • John Robb

    The North Will Rise Again. Manchester Music City 1976-1996

  • Iain Morland (Hg.)

    Journal of Lesbian and Gay Studies. Intersex and After.…

  • Wladimir Velminski (Hg.)

    Leonhard Euler. Die Geburt der Graphentheorie

  • Katarina Bonnevier

    Behind Straight Curtains. Towards a Queer Feminist Theory…

  • Mark Borthwick

    Not in Fashion

  • Jonas Mekas

    To Petrarca

  • Peter Halley

    Ryan McGuinness Works. Paintings, Sculptures, Sketches,…

  • Catherine David, Georges Khalil, Bernd…

    Di/Visions. Kultur und Politik des Nahen Ostens

  • Sarah Chaplin, Alexandra Stara (Hg.)

    Curating Architecture and the City

  • Laurie Anderson

    Nothing in My Pockets

  • Paolo Cherchi Usai, David Francis,…

    Film Curatorship. Archives, Museums, and the Digital…

  • Emilio Prini

    Fermi in Dogana, Ancienne Douane 4.11.1995 - 14.1.1996

  • J. Armleder, G. Metzger, P. Pirotte, u.…

    Voids. A Retrospective

  • Elisabeth Sussman

    William Eggleston. Democratic Camera. Photographs and Video…

  • Peter J. Schneemann, Wolfgang Brückle (…

    Kunstausbildung. Aneignung und Vermittlung künstlerischer…

  • Sayaka Ishi (Hg.)

    Logo a Lot

  • Kouichi Yabuuchi (Hg.)

    Neon Addict. The Fluorescent Color Book

  • Claude Schnaidt

    Anders gesagt. Schriften 1950-2001

  • Sangeeta Ray

    Gayatri Chakravorty Spivak. In Other Words

  • Sophie Wolfrum, Winfried Nerdinger (Hg.)

    Multiple City. Stadtkonzepte 1908 I 2008

  • Elisabeth Blum, Peter Neitzke

    Dubai. Stadt aus dem Nichts. Ein Zwischenbericht über die…

  • A. Bangma, D.M. Donoghue, L. Issa, K.…

    Resonant Bodies, Voices, Memories

  • Justine Frank, Roee Rosen

    Sweet Sweat

  • R. Klanten, H. Hellige (Hg.)

    Naïve. Modernism and Folklore in Contemporary Graphic Design

  • Stephen Walker

    Gordon Matta-Clark. Art, Architecture and the Attack on…

  • Sven-Olov Wallenstein

    Biopolitics and the Emergence of Modern Architecture

  • Jules Romains

    Donogoo Tonka or the Miracles of Science. A Cinematographic…

  • David Leatherbarrow

    Architecture Oriented Otherwise

  • Loretta Lorance

    Becoming Bucky Fuller

  • Karin Bijsterveld

    Mechanical Sound. Technology, Culture, and Public Problems…

  • Andrew Losowsky (Hg.)

    We Make Magazines. Inside the Independents

  • Jörg Koopmann (Hg.)

    Cat Seen (bwab #1)

  • Charlie Hailey

    Camps. A Guide to 21st-Century Space

  • Marina Sorbello, Antje Weitzel (Hg.)

    Cairoscape. Images, Imagination and Imaginary of a…

  • Carsten Nicolai

    Grid Index

  • Nato Thompson (Hg.)

    Experimental Geography. Radical Approaches to Landscape,…

  • Mourad Boutros et al.

    Talking about Arabic (Dot-Font)

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €