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  • Pascal Gielen, Paul De Bruyne (Hg.)

    Being an Artist in Post-Fordist Times. Arts in Society

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    Open City. Designing Coexistence

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    Kino des Minimalismus

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    Utopics. Systems and Landmarks

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    Archivologie. Exterioritäten des Wissens in Philosophie,…

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    Extra. Enzyklopädie der experimentellen Druckveredelung

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    AA Book. Projects Review 2009

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    The SANAA Studios 2006-2008. Learning from Japan

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    Totally Wired. Postpunk Interviews and Overviews

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    Situation. Documents of Contemporary Art

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    Adventures of Perception. Cinema as Exploration. Essays/…

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    157 - September/October 2009

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    Mittelmeer Anämie - Damaskus, Beirut, Kairo

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    The Wire Primers. A Guide to Modern Music

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    Spaces of Experience. Art Gallery Interiors from 1800 to…

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    Papercraft. Design and Art with Paper

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    def - drafts establishing future

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    The Disco Files 1973-78. New York's Underground, Week…

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    A Precarious Existence. Vulnerability in the Public Domain

  • El Croquis 145

    Christian Kerez 2000-2009

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    Avantgarden und Politik. Künstlerischer Aktivismus von Dada…

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    Displayer 03

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    Smoke Gets in Your Eyes

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    Des-/Orientierung, Dis-/Orientation, Dés-/Orientation 2

  • Petra Schmidt, Nicola Stattmann

    Unfolded. Papier in Design, Kunst, Architektur und Industrie

  • Mona Vatamanu, Florin Tudor

    Dissolving Absolute Structures

  • Michel Foucault

    Geometrie des Verfahrens. Schriften zur Methode

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    Das Ende des Kasino-Kapitalismus? Globalisierung und Krise

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    Urban Reports. Urban strategies and visions in mid-sized…

  • Arundhati Roy

    Listening to Grasshoppers. Field Notes on Democracy

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    Edith Bouvier Beale of Grey Gardens. A Life in Pictures

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    The Architecture of Variation (Research & Design)

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    The Making of Design. Vom Modell zum fertigen Produkt

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    Beyond Bloomsbury. Designs of the Omega Workshops 1913-19

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    Kyoteau. Bottled Memories

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    Wolfgang Hänsch. Architekt der Dresdner Moderne

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    Online a Lot of the Time. Ritual, Fetish, Sign

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    An Atlas of Fabrication

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    Aesthetics and Its Discontents

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    The England's Dreaming Tapes

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  • Ian Wilson

    The Discussions

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    Cinephilia in the Age of Digital Reproduction. Film,…

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    Solution 11-167. The Book of Scotlands

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    Radical Nature. Art and Architecture for a Changing Planet…

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    100 Beste Plakate 08. Deutschland - Österreich - Schweiz

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    Cosmic Wonder Light Source 3. Light Streams

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    Design Activism. Beautiful Strangeness for a Sustainable…

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    Workwear. Work Fashion Seduction

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    Obey. Supply & Demand. The Art of Shepard Fairey.

  • James Hennessey, Victor Papanek

    Nomadic Furniture. D-I-Y Projects that are Lightweight

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    Home made electronic arts. Do-it-yourself Piratensender,…

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    Grey Gardens (with DVD)

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    A Language of Song. Journeys in the Musical World of the…

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    Inaesthetik Nr.1. Politics of Art

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    Vivre, vaincre

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    Topologie. Falten, Knoten, Netze, Stülpungen in Kunst und…

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    The BLDG BLOG Book

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    Depesha. Russian Lifestyle Magazine

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    Guerilla Gardening. Ein botanisches Manifest

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    Bau der Gesellschaft. Architekturvortäge der ETH Zürich

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    20 Japanese Architects. Interviews and Photos

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    Time to Eat the Dog. The Real Guide to Sustainable Living

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    Das Haus und sein Buch

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    The Fundamentals of Landscape Architecture

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    Atlas of Graphic Designers

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    Der Fremde und die Ordnung der Räume

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    Negative Diskriminierung. Jugendrevolten in den Pariser…

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    Annette Kelm

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    The 3rd Person Archive

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Cover The Suspense of Architecture

The Suspense of Architecture. The Necessity to Shine

In a way, this book can be regarded as a manuscript. A bundle of translated texts, essays, interviews, and images selected from among the numerous suggestions and various submissions from the author, which in the end failed to receive his authorisation. It is the culmination of the final project undertaken by Rotterdam-based architect Maurice Nio before losing a long-running battle with cancer in July 2023. Designed by Thomas Buxó, the book is a white version of what Nio calls his black bible. Instead of writing on that which is secret, obscure, black, and elusive, he now addresses that which is shining, clear, whiter than white, and obvious.

Whether a designer, and the architect in particular, chooses for the literal virtuality of a model that is made by a computer or for the metaphorical virtuality of a conventional model, is of no sense since it is the very borderline between both design processes that is interesting.
THE INGENIOUS INFECTION:
The trick is to stay somewhere between real and virtual, dogmatic and ambiguous, organisation and self-organisation, stable and unstable, straightforward and curved, hard and soft, and crystalline and liminal. That is my dream.
CITY FOR ANGELS:
‘The spoon and the city’ is the famous phrase of Walter Gropius that became the motto of Bauhaus. He intended an architect to be the ordering force and demiurge of all physical space. I think, as an architect, it is also important to get a grip on the virtual or, let’s say, mythological space, which cannot be determined in traditional architectonic terms. An architect always has to consider a non-human space, an angelic space, and make room for this extra dimension, where a human being can get in contact with something inhuman – the 90% dark matter of our universe. We understand only a very small part of our universe and therefore, we need to reserve in each project a large part for that other dimension, for dark matter, for angels ...
THE DETERMINATION OF AN ARCHITECT:
A large object produces its own laws – laws of a unique thing. You can obey them or not. Every director, conductor, or architect has trouble submitting the blind laws of such objects. The idea of autonomy has always been a ballast for designers. Only after giving in, one can speak of the sovereignty of subject.
THE PRINCIPLE OF ANIMATION:
At the start of a design process there is always either a phrase, a photo, a film scene, a sudden impulse or, something trivial in the location, a trigger, something coming from outside of architecture bringing life to the whole – that is the breath. Then the choice of material follows, texture and touch – that is the body. Next, colours, sounds, scents, sometimes flavours, light, and details (sharp, angular, flowing, or flat) – that is the character. Only later, when the program of requirements and the available budget are fed into making process, the forms and spaces are created – that is the dimension. This four-step process can succeed in one try, but it may have to be repeated a hundred times. Form is what it ends up being. Messing with that has not much use. Form is adornment. It seduces or it does not.
THE SUSPENSE OF THEORY:
Never trust what you see. Do not trust analysis, and trust interpretation even less. Do not trust the free space between thought and things. Rely only on what comes to mind, thought from elsewhere. (...) Confront sense, play inversely and eccentrically; simply, follow the rule of the game and the ellipsis of theory.
THE SUSPENSE OF THEORY:
As philosophy is about contemplating, theory is about envisioning. Theory does not aim to contemplate an essence, whether veiled or revealed; instead, it aims for the absolute envisioning of an appearance – a superficial appearance behind which the abyss looms. For example, a misconception or a prediction, an anecdote devoid of a moral or the gestures of a stripper, a screenshot or an animal’s eye, a distorted image in a funhouse mirror or an event taken out of context.
THE DOMAIN OF METAMORPHOSIS:
Metamorphosis as a bet against the pretentious omnipotence of thought, of philosophy, of systems of thought. Let us tear down those systems, these models and sacrifice them to the faceless god of metamorphosis.
THE DETERMINATION OF AN ARCHITECT:
One thing is for sure: architecture is haute couture. It is always personal, made to measure, unrepeatable and, of course, more precious than a standard product.
HEAVY, MURKY, AND OILY:
I want to design on the basis of a code with an internal coherence, a coherence that is not directly visible. And that process of designing is whimsical, intuitive, impulsive, and implicit.
THE PRINCIPLE OF ANIMATION:
Both animating and designing have nothing to do with the linear and academic process going from function towards form nor of the rational process from concept towards icon. You – with your soul – are solely there to initiate interlinking, to spur on the evolution of things. You, designer, you are developer of a soul stirring; and development is completely dependent on your limitations, your handicaps, your capriciousness, your deep rooted irrationality, in short your original imperfection. That is the principle of animation.  


Maurice Nio
The Suspense of Architecture. The Necessity to Shine
1001 Uitgeverij Duizend & Een, 2024, 9789071346552
30,00 €