Direkt zum Inhalt

Warenkorb

  • José Esteban Muñoz (ed. by Joshua…

    The Sense of Brown (Perverse Modernities Series)

  • Jean-Paul Martinon

    Curating as Ethics (Thinking Theory Series)

  • Chris Ingraham

    Gestures of Concern (Cultural Politics Series)

  • Harmony Bench

    Perpetual Motion. Dance, Digital Cultures, and the Common

  • Suad Garayeva-Maleki, Heike Munder (Eds…

    Potential Worlds. Planetary Memories & Eco-Fictions

  • ETH Zurich, MAS Urban Design

    Migrant Marseille. Architectures Of Social Segregation And…

  • Antony Radford, Amit Srivastava, Selen…

    Elemente der modernen Architektur. Analyse zeitgenössischer…

  • Kirsten Otto

    Berlins verschwundene Denkmäler. Eine Verlustanalyse von…

  • Howard Eiland, Michael W. Jennings

    Walter Benjamin. Eine Biographie

  • Per Leo

    Der Wille zum Wesen. Weltanschauungskultur,…

  • Lukas Feireiss,Tatjana Schneider,…

    Living the City. Von Städten, Menschen und Geschichten

  • Joanna Zielińska (ed.)

    Performance Works

  • Kirsten Wagner, Marie-Christin Kajewski…

    Architekturen in Fotografie und Film. Modell, Montage,…

  • Christa Kamleithner

    Ströme und Zonen. Eine Genealogie der "funktionalen…

  • T.J. Demos

    Beyond the World's End. Arts of Living at the Crossing

  • Elvia Wilk

    Oval

  • Brian Dillon

    Suppose a Sentence

  • Panos Louridas

    Algorithms

  • Michael Schrage

    Recommendation Engines

  • Hans-Christian Dany

    Ode to Routine

  • Mieke Gerritzen, Geert Lovink

    Made in China, Designed in California, Criticised in Europe…

  • Nka Journal of Contemporary African Art

    Rethinking Cosmopolitanism. Africa in Europe, Europe in…

  • Julia Popova

    How many female type designers do you know? I know many and…

  • Hannah Wehrle, Jonas Wehrle, Klaus…

    Geht doch! Ein Buch über bezahlbares Wohnen

  • Barkow Leibinger

    Revolutions of Choice

  • Silvio Lorusso, Pia Pol, Miriam Rasch (…

    Here and Now? Explorations in Urgent Publishing

  • Jeffrey Hogrefe and Scott Ruff with…

    In Search of African American Space. Redressing Racism

  • Gabu Heindl

    Stadtkonflikte. Radikale Demokratie in Architektur und…

  • Klaus Jan Philipp

    Architektur - gezeichnet: Vom Mittelalter bis heute

  • Quang Truong

    Composite Architecture. Building and Design with Carbon…

  • Yvonne Rainer

    Revisions. Essays by Apollo Musagète, Yvonne Rainer, and…

  • Geert Lovink, Andreas Treske (Hg)

    Video Vortex Reader III: Inside the YouTube Decade. INC…

  • Andrés Jaque / Office for Political…

    Superpowers of Scale

  • Christopher Dell

    Das Arbeitende Konzert / The Working Concert

  • Sandra Schäfer

    Moments of Rupture. Spaces, Militancy & Film

  • Linda Lackner

    Belgrads radikale Ränder

  • Uta Hassler

    Bauen und Erhalten. Eine Einführung

  • Vít Havránek, Tereza Stejskalová (Eds.)

    Come Closer: The Biennale Reader

  • Jeanne Gerrity, Anthony Huberman (Eds.)

    Where are the tiny revolts? (A Series of Open Questions,…

  • Hilde Heynen

    Sibyl Moholy-Nagy. Kritikerin der Moderne

  • Lisette Smits (Ed.)

    Master of Voice

  • Julian Caskel

    Die Theorie des Rhythmus. Geschichte und Ästhetik einer…

  • Beate Söntgen, Holger Kuhn, Oona…

    Critique: The Stakes of Form

  • Drehli Robnik

    Ansteckkino. Eine politische Philosophie und Geschichte des…

  • Donatella Di Cesare

    Souveränes Virus? Atemnot des Kapitalismus

  • Alexandra Juhasz, Alisa Lebow (Eds.)

    A Companion to Contemporary Documentary Film

  • Enver Hirsch & Philipp Meuser

    Behelfsheim

  • Juan Duque, Nicolas Lakiotakis, David…

    Free Love Paid Love. Expressions of Affection in Mykonos

  • Juan Duque, David Bergé (Eds.)

    The Sleeping Hermaphrodite. Waking up from a Lethargic…

  • Michel Serres

    Branches. A Philosophy of Time, Event and Advent

  • Tim Markham

    Digital Life

  • David Vincent

    A History of Solitude

  • Clémentine Deliss

    The Metabolic Museum

  • Annemiek van Boeijen, Yvo Zijlstra

    Culture Sensitive Design. A Guide to Culture in Practice

  • Veit Görner (Hg.)

    Lehrstunde der Nachtigall - Gilbert and George, Walther,…

  • Jill Richards

    The Fury Archives. Female Citizenship, Human Rights, and…

  • Krystian Woznicki

    Undeclared Movements

  • Pietsch, Schreurs, Mandias, Broekhuizen…

    The New Craft School

  • Designing Lightness. Structures for…

    Adriaan Beukers, Ed van Hinte

  • Sameep Padora

    How To Build An Indian House. The Mumbai Example

  • Teresa Fankhänel, Andres Lepik (Hg)

    Die Architekturmaschine: Die Rolle des Computers in der…

  • Frank Wilderson III

    Afropessimism

  • Amanda Beech, Robin Mackay (Eds.)

    Construction Site for Possible Worlds

  • Sianne Ngai

    Theory of the Gimmick. Aesthetic Judgment and Capitalist…

  • Sarah Atkinson, Helen W. Kennedy (Hg)

    Live Cinema. Cultures, Economies, Aesthetics

  • Craig Staff

    Retroactivity and Contemporary Art

  • Andrew Filmer and Juliet Rufford (ed)

    Performing Architectures. Projects, Practices, Pedagogies

  • Heinz Hirdina (Autor), Achim Trebeß /…

    Figur und Grund. Entwurfshaltungen im Design von William…

  • Simon Kretz

    The Cosmos of Design. Exploring the Designer’s Mind

  • Achim Szepanski (Ed.)

    Ultrablack of Music

  • Bonaventure Soh Bejeng Ndikung (Hg.)

    I Will Draw a Map of What You Never See

  • Friedrich von Borries

    The World as Project: A Political Theory of Design

  • Eric C. H. de Bruyn, Sven Lütticken (Ed…

    Futurity Report

  • James Hoff (Ed.)

    Yvonne Rainer. Work 1961-73

  • Eleanor Weber, Camilla Wills (Hg)

    What the Fire Sees. A Divided Reader

  • Anne Lacaton, Carina Sacher (Hg)

    Qualities of Inhabiting. Studio Anne Lacaton, Lacaton…

  • Touré F. Reed

    Toward Freedom. The Case Against Race Reductionism

  • Ivana Bartoletti

    An Artificial Revolution. On Power, Politics and AI

  • Valentin Groebner

    Ferienmüde. Als das Reisen nicht mehr geholfen hat

  • Michael Volkmer, Karin Werner (Hg.)

    Die Corona-Gesellschaft. Analysen zur Lage und Perspektiven…

  • Dieter Bogner (Hg.)

    Friedrich Kiesler 1890-1965: Inside the Endless House

  • Adrian Lahoud, Andrea Bagnato (Hg.)

    Rights of Future Generations. Conditions

  • Japonica Brown-Saracino

    The Gentrification Debates A Reader

  • Jeremy Seabrook, Imran Ahmed Siddiqui

    People Without History. India's Muslim Ghettos

  • David Wilson

    Cities and Race. America's New Black Ghettos

  • Allen S. Weiss

    Unpacking my Library. The Autobiography of Teddy

  • Kris Dittel (ed.)

    The Trouble with Value. Art and Its Modes of Valuation

  • Alexander Kluge, Joseph Vogl

    Senkblei der Geschichten. Gespräche

  • Barbara Schönig, Lisa Vollmer (Hg.)

    Wohnungsfragen ohne Ende?! Ressourcen für eine soziale…

  • Rainald Goetz

    Rave

  • Hélène Frichot

    Dirty Theory: Troubling Architecture

  • Zairong Xiang

    Queer Ancient Ways. A Decolonial Exploration

  • Dietmar Dath

    Niegeschichte. Science Fiction als Kunst- und Denkmaschine

  • Lukas Feireiss (Ed.)

    Space is the Place. Current Reflections on Art and…

  • Branden Joseph (Ed.)

    Carolee Schneemann: Uncollected Texts

  • Natalie Fenton, Des Freedman, Justin…

    The Media Manifesto

  • Amador Vega, Peter Weibel, Siegfried…

    Dia-Logos: Ramon Llull's Method of Thought and…

  • Luke Fernandez, Susan J. Matt

    Bored, Lonely, Angry, Stupid: Changing Feelings about…

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €