Direkt zum Inhalt

Warenkorb

  • Yuk Hui

    Recursivity and Contingency

  • David Bennewith, Sereina Rothenberger (…

    Questions? Looking for answers in the middle of somewhere

  • Eduardo Viveiros de Castro, Deborah…

    In welcher Welt leben?: Ein Versuch über die Angst vor dem…

  • Alina Popa, Florin Flueras

    Unsorcery

  • Goodman, Heys, Ikoniadou (Eds.)

    AUDINT. Unsound : Undead

  • Tabea Nixdorff.

    Fehler lesen. Korrektur als Textproduktion

  • Silvia Federici

    Re-enchanting the World: Feminism and the Politics of the…

  • Daniel McClean

    Artist, Authorship & Legacy. A Reader

  • Christian Bjone

    Almost Nothing. 100 Artists Comment on the Work of Mies van…

  • André Cadere

    Geschichte einer Arbeit/ Unordnung herstellen

  • Kirsten Maar

    Entwürfe und Gefüge. William Forsythes choreographische…

  • James Bridle

    New Dark Age: Technology and the End of the Future

  • David Rothenberg

    Nightingales in Berlin: Searching for the Perfect Sound

  • Sabine von Fischer

    Das akustische Argument. Wissenschaft und Hörerfahrung in…

  • K. Klaus, R. Bittner (Hg.)

    Gestaltungsproben: Gespräche zum Bauhausunterricht

  • Fröhlich, Fröhlich, Borges, Lippok (Hg.)

    Plans & Images. An Archive of Projects on Typology in…

  • Daniel Martin Feige

    Zur Dialektik des Social Design (Studienhefte…

  • Ursula Böckler

    Die Photos der "Magical Misery Tour" mit Martin…

  • Michael Scheer / Gesellschaft für…

    Stadtwirte. Von Sozialraumfarmern und Inklusionswirten

  • re:form e. V. (Hg.)

    Re:Eden. Neue Blicke auf die älteste Reformsiedlung…

  • Alice Maude-Roxby, Stefanie Seibold

    Censored Realities / Changing New York

  • Nathan Jurgenson

    The Social Photo: On Photography and Social Media

  • Randy Deutsch

    Superusers: Design Technology Specialists and the Future of…

  • John Latham

    John Latham. The N-U Niddrie Heart

  • IDEA Magazine

    IDEA 385. Focusing on Locality in Design Practices of the…

  • Anna Harding (Hg.)

    Artists in the City. SPACE in '68 and beyond

  • Damon Krukowski

    Ways of Hearing (SFX: Needle Drop)

  • Sophie Wolfrum, Alban Janson

    Die Stadt als Architektur

  • Heinz Peter Knes

    Der weltrevolutionäre Prozess seit Karl Marx und Friedrich…

  • Paulo Tavares

    Des-Habitat (revista das artes no Brasil)

  • Richard Butsch

    Screen Culture: A Global History

  • Hanne Loreck in Zusammenarbeit mit Jana…

    Visualität und Abstraktion. Eine Aktualisierung des Figur-…

  • TwoPoints.net (Ed.)

    On the Road to Variable: The Flexible Future of Typography

  • Angelika Schnell

    Aldo Rossis Konstruktion des Wirklichen: Eine…

  • Suely Rolnik

    Zombie Anthropophagie: Zur neoliberalen Subjektivität

  • Ulysses Voelker

    Ordnung in der Gestaltung: Grafische Raster in Theorie und…

  • Seth Price

    How to Disappear in America

  • Paolo Cirio

    Sociality. The Coloring Book of Technology for Social…

  • Beatriz Colomina

    X-Ray Architecture

  • Ross E. Exo Adams

    Circulation and Urbanization

  • Bruno Flierl

    Haus Stadt Mensch. Über Architektur und Gesellschaft.…

  • Jon Savage

    This Searing Light, the Sun and Everything Else: Joy…

  • Smiljan Radic

    Every So Often a Talking Dog Appears and other essays

  • Vince Aletti

    The Disco Files 1973-78: New York's Underground, Week…

  • Sharon Francis

    Bubbletecture: Inflatable Architecture and Design

  • Grace Lees-Maffei , Nicolas P. Maffei

    Reading Graphic Design in Cultural Context

  • Moisei Ginzburg

    Style and Epoch. Issues in Modern Architecture

  • Michalis Pichler

    Publishing Manifestos: An International Anthology from…

  • Vier5

    Modern typefaces

  • Reinaart Vanhoe

    Also-Space, From Hot to Something Else : How Indonesian Art…

  • Dehlia Hannah (Ed.)

    A Year Without a Winter

  • A. Maccone, A. Martinelli

    The City at the End of the Underground

  • Andreas Müller, Lydia Kähny, Sophie…

    Re-reading the Manual of Travelling Exhibitions

  • Dora García (Ed.)

    On Reconciliation / Über Versöhnung

  • Bodo Mrozek

    Jugend – Pop – Kultur: Eine transnationale Geschichte

  • Franziska Bollerey

    Setting the Stage for Modernity. Trendsetter der Moderne:…

  • Sou Fujimoto, Noriko Takiguchi

    Sincere by Design: The Architecture of Sou Fujimoto

  • Dario Scodeller (Ed.)

    The Design of the Castiglioni Brothers. Research…

  • Loreck, Klier, Lindeborg (Hg.)

    (Mit) Pflanzen kartografieren - Mapping (with) Plants

  • Klanten, Niebius, Marinai (Hg.)

    Ricardo Bofill. Visions of Architecture

  • Cinzia Arruzza, Tithi Bhattacharya,…

    Feminism for the 99%. A Manifesto

  • Raquel Rolnik

    Urban Warfare. Housing under the Empire of Finance

  • Alexander Eisenschmidt

    The Good Metropolis: From Urban Formlessness to…

  • Marion von Osten, Grant Watson (Hg.)

    Bauhaus Imaginista. Die globale Rezeption bis heute

  • Davide Giannella, Massimo Torrigiani (…

    Salento Moderno. An Inventory of Private Houses in Southern…

  • Deboleena Roy

    Molecular Feminisms: Biology, Becomings, and Life in the Lab

  • Peter Rehberg

    Hipster Porn: Queere Männlichkeiten, affektive Sexualitäten…

  • Daniel Falb

    Geospekulationen: Metaphysik für die Erde im Anthropozän

  • Kathy Battista

    New York, New Wave: The Legacy of Feminist Artists in…

  • Martina Nußbaumer, Peter Stuiber

    Wo Dinge wohnen: Das Phänomen Selfstorage

  • Jörg Friedrich (Hg.)

    Refugees Welcome: Konzepte für eine menschenwürdige…

  • Katrin von Maltzahn, Mona Schieren (Hg)

    RE:BUNKER. Erinnerungskulturen, Analogien, Technoide…

  • Theodore Spyropoulos

    Adaptive Ecologies. Correlated Systems of Living

  • Kathryn Yusoff

    A Billion Black Anthropocenes or None

  • Franco ‘Bifo’ Berardi

    The Second Coming

  • Lisson Gallery London

    John Latham Films 1960 - 1971

  • Luca Lo Pinto, Olaf Nicolai

    La Boule de Voyante: A Narration Performed in 10 Episodes

  • Allan Kaprow

    Rates of Exchange

  • Deoksun Park, Julie Martin

    E.A.T. (Experiments In Art And Technology). Open-ended

  • Teal Triggs, Leslie Atzmon

    The Graphic Design Reader

  • Jeff Weber

    An Attempt At A Personal Epistemology

  • Andreas Lechner

    Entwurf einer architektonischen Gebäudelehre

  • Otto, Barnstone, Rossler (Hg.)

    Bauhaus Bodies: Gender, Sexuality, and Body Culture in…

  • Maria Lorena Lehman

    Adaptive Sensory Environments: An Introduction

  • Kees Christiaanse

    Kees Christiaanse Textbook. Collected Texts on the Built…

  • T. Flierl, P. Oswalt

    Hannes Meyer und das Bauhaus. Im Streit der Deutungen

  • Peter Chadwick, Ben Weaver (Eds.)

    The Town of Tomorrow: 50 years of Thamesmead

  • M. Miessen, Z. Ritts (Hg)

    Para-Platforms On the Spatial Politics of Right-Wing…

  • Robin Waart

    Part One

  • Juliana Huxtable

    Mucus in My Pineal Gland

  • Architizer (Ed.)

    Architizer: The World's Best Architecture

  • Jinyoun Na (Ed.)

    Brick, Brick What Do You Want To Be?

  • Dirk Van Den Heuvel (Ed.)

    Jaap Bakema And The Open Society

  • A. Suominen, T. Pusa (Hg)

    Feminism and Queer in Art Education

  • Dirk Baecker

    4.0 oder Die Lücke die der Rechner lässt

  • Ekim Tan

    Play the City: Games Informing the Urban Development

  • Wulf Herzogenrath

    Das bauhaus gibt es nicht

  • Cours de Poetique

    The Listening Reader

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €