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  • Johann Braun

    Stadt von Rechts. Über Brennpunkte und Ordnungsversuche

  • Domitilla Dardi

    Playgrounding. The playground as a symbolic form of society…

  • Paolo Pileri, Christina Renzoni, Paola…

    Piazze Scolastiche / School squares. Reinventing the…

  • Kim Förster

    Building Institution. The Institute for Architecture and…

  • Michael Marder

    The Phoenix Complex. A Philosophy of Nature

  • Florian Heilmeyer, Sandra Hofmeister

    Umbau Architektur in Flandern. Architecture of…

  • Andrea Baier, Christa Müller, Karin…

    Unterwegs in die Stadt der Zukunft. Urbane Gärten als Orte…

  • Paul Wood (ed.)

    Biting the Hand. Traces of Resistance in the Art &…

  • Sezgin Boynik, Taneli Viitahuhta (eds.)

    Free Jazz Communism.

  • Slavoj Žižek, Rastko Močnik, Zoja Skušek

    Punk Suprematism. Theoretical Writings on Punk, Nation,…

  • Naomi Keena, Avi Friedman

    Sustainable Housing in a Circular Economy

  • Karel Teige

    The Marketplace of Art. 2 Volumes

  • Lukas Feireiss (ed.)

    Parasite 2.0: Collective Keywords

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    Militant Media. Centre for Research Architecture 2

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    The Virtual Sentence: A Book of Exercises

  • Exhibition Politics. Die documenta und die DDR

  • Karsten Krampitz

    Pogrom im Scheunenviertel. Antisemitismus in der Weimarer…

  • Thomas Irmer

    René Pollesch – Arbeit. Brecht. Cinema. Interviews und…

  • Işil Eğrikavuk

    Global Protests Through Art. collaboration, co-creation,…

  • Felix Sommer, SB5ÜNF

    Beton & Nicht Beton

  • Julia Schulz-Dornburg

    The Complete Guide to Combat City

  • Dorothee Albrecht

    Assemblages of the Future

  • Sam Ashby (ed.)

    Little Joe: A book about queers and cinema, mostly

  • Jürg Graser, Astrid Staufer, Christian…

    Architektur Klima Atlas. Klimabewusst entwerfen in…

  • Charlotte Malterre-Barthes

    On Architecture and Greenwashing. The Political Economy of…

  • Judith Hopf

    Judith Hopf. Énergies

  • Marcus Steinweg, Sonja Dierks

    Kafka

  • Onur Erdur

    Schule des Südens. Die kolonialen Wurzeln der französischen…

  • Michael Marder, Giovanbattista Tusa (…

    Contemporanea. A Glossary for the Twenty-First Century

  • dérive

    dérive N° 95, Sampler (Apr-Jun 2024). Zeitschrift für…

  • Vladimir Guculak, Paul Bourel

    Sh*tscapes. 100 Mistakes in Landscape Architecture

  • Fulya İLBEY

    CONSTRUCTIVE MANIPULATIONS™ FOR STRATEGIC RESILIENCE

  • Alan Smart, Jack Henrie Fisher (ed.)

    Counter-Signals 5. Systems and their Discontents

  • Silke Kapp, Mariana Moura (ed.)

    Sérgio Ferro. Architecture from Below. An Anthology

  • Daniel Loick

    Die Überlegenheit der Unterlegenen. Eine Theorie der…

  • Víctor Aguado, Ramón del Buey, Brandon…

    Party Studies Vol. 2. Underground Clubs, Parallel…

  • Nina Dragičević

    Auditory Poverty and its Discontents – An Essay

  • Iracema Dulley, Özgün Eylül İşcen (eds)

    Displacing Theory through the Global South

  • Karoline Mayer, Katharina Ritter,…

    Über Tourismus

  • Ubani. Tbilisi cityscape research center

    Hollow. A Map of Tbilisi

  • Bernd Stiegler

    Bildpolitiken der Identität. Von Porträtfotografie bis zu…

  • Chris Kraus

    Ehrgeiz, Demut, Glück. Texte zu Kunst und Freundschaft

  • Laboratory EAST

    Studies on Assemblies: Mass Made Units.

  • Tom Holert

    „ca. 1972” Gewalt – Umwelt – Identität – Methode

  • Nadejda Bartels (Hg.)

    Alvar Aalto in Deutschland: Gezeichnete Moderne / Alvar…

  • Tchoban Foundation

    Sauerbruch Hutton. Drawing in Space

  • Derek McCormack

    Judy Blame's Obituary. Writings on Fashion and Death

  • Corinne Cath

    Eaten by the Internet

  • Nike

    After All, there is No Finish Line

  • ECCHR

    Beyond Limitations. Wolfgang Kaleck, Tomas Saraceno

  • ECCHR

    Challenging Corporate Power. Gearoid O Cuinn, Miriam Saage-…

  • Jeanne Gang

    The Art of Architectural Grafting. Usefulness and Desire in…

  • Jochen Eisenbrand

    Transform! Designing the Future of Energy

  • Adam Gibbons, Eva Wilson

    Abbas Zahedi in conversation with Eva Wilson "" #7

  • Kevin Yuen Kit Lo

    Design Against Design. Cause and consequence of a…

  • Timon Beyes

    Organizing Color. Toward a Chromatics of the Social

  • Eric Drott

    Streaming Music, Streaming Capital

  • Francois Laruelle

    Phenomenon & Difference. Essay on the Ontology of…

  • Mohammad Salemy (ed.)

    Model Is the Message. Incredible Machines Conference 2022

  • Joshua Comaroff, Ong Ker-Shing

    Horror in Architecture. The Reanimated Edition

  • Armen Avanessian, Daniel Falb

    Planeten Denken. Hyper-Antizipation und Biografische…

  • Achim Szepanski

    Die Ekstase der Spekulation. Kapitalismus im Zeitalter der…

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    Arch+ 254. Klaus Heinrich - Dahlemer Vorlesungen: Giovanni…

  • Florian Reischauer

    Pieces of Berlin 2019-2023

  • Tim Carpenter

    To Photograph is to Learn How to Die

  • Oxana Timofeeva

    Solarpolitik. Ein philosophischer Essay über die Sonne,…

  • Hans-Christian Dany

    Schuld war mein Hobby. Bilanz einer Familie

  • Andreas Weber

    Indigenialität

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    In the Delirium of the Simulation: Baudrillard Revisited by…

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  • Diedrich Diederichsen

    Das 21. Jahrhundert. Essays

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    Protocol 14. Nonkonforme Architekturpraxis

  • Markus Miessen (Ed.)

    Agonistic Assemblies. On the Spatial Politics of…

  • Christoph Ramisch (Ed)

    Daidalos Nr 22-23

  • Hella Gerlach

    Gelenkstellen - Loose Joints

  • Grant H. Kester

    Beyond the Sovereign Self. Aesthetic Autonomy from the…

  • Jana Müller

    Jana Müller. Falscher Hase / Mock Rabbit

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    Anarcho-Indigenism. Conversations on Land and Freedom

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    Starship 20

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    2G 90. Johansen Skovstedt

  • Achille Mbembe

    Brutalism

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    Material Trajectories. Designing With Care?

  • Chus Martínez

    The Complex Answer. On Art as a Nonbinary Intelligence

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    Immediacy, Or, The Style of Too Late Capitalism

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  • Piet Eckert, Wim Eckert (Hg.)

    Ontologie der Konstruktion. Raumwirkung in der Architektur

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    archithese reader: Critical Positions in Search of…

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    Giancarlo de Carlo. Experiments in Thickness

  • Lauren Berlant

    Grausamer Optimismus

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  • Joanna Zylinska

    The Perception Machine

  • Alessandro Ludovico

    Tactical Publishing

  • Aaron Betsky

    The Monster Leviathan. Anarchitecture

  • Jason McBride

    Eat Your Mind. The Radical Life and Work of Kathy Acker

  • Nóra Ó Murchú, Janez Fakin Janša (Eds.)

    A Short Incomplete History of Technologies That Scale

IDEA 395. Designing the Digital World: Game Experience and User Interface

Direction/Edited by: IDEA
Supervision by Youichiro Miyake
Design by LABORATORIES (Kensaku Kato, Megumi Moriya)

The gateway we players experience the digital game world through is the game screen. This feature is an experimental visual review of the history of UI design in digital games, with game selection and editorial supervision by game developer and AI researcher Youichirou Miyake. 

In the 1970s, computers reached a stage where we could make games for them. To get where they are today, digital games have evolved through a lot of hardware: arcade machines, PCs, video game consoles, hand-held consoles and our smartphones. The industry has grown to become massive, and the trial and error of countless developers and creators has helped gamers find their way through the complex aggregate game information we know as stories, characters, and sounds. Games have developed beyond the boundaries of mere entertainment into a form of media that has captured hearts across the globe.

The changes have made the way information is shown more friendly. Pixels became 2D art, then 3D graphics; we’ve moved beyond creating pictures within the game screen to the creation of variations within sub-windows. If we look at the changes in the designs of these game screens, I’ll bet we can find overlap in ways of thinking in organizing information in graphic design, or in the user interface (UI) or user experience (UX) methods found in application design.

In recent years, we’ve seen the appearance of games using location-based information from the real world and augmented reality (AR), creating spaces that bridge the boundaries of the real world with the game. The future potential has drawn interest beyond the gaming industry. We have much to expect in the future of games; I hope you’ll enjoy the world of games and the abundance of successive game types it offers in the pages of this issue.


IDEA Magazine
IDEA 395. Designing the Digital World: Game Experience and User Interface
Seibundo Shinkosha, 2021, IDEA395 2021.9
36,00 €