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  • Unit Editions (Ed.)

    Jurriaan Schrofer (1926-90). Restless typographer

  • Kerstin Faber, Philipp Oswalt (Hg.)

    Raumpioniere in ländlichen Regionen. Neue Wege der…

  • Michael Hensel

    Performance-Oriented Architecture. Rethinking Architectural…

  • Christoph Menke

    Die Kraft der Kunst

  • T. J. Demos

    Return to the Postcolony

  • IDEA Magazine

    IDEA 357. Architecture in Print: The Development of…

  • Ronan & Erwan Bouroullec

    Drawing

  • Klaus Zwerger

    Das Holz und seine Verbindungen. Traditionelle Bautechniken…

  • Wolfgang Müller

    Subkultur Westberlin 1979–1989 - Freizeit

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    Sonderedition Zwölf Taschen für Pro qm

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    Schriften. Erster Band

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    The Making of the Indebted Man. An Essay on the Neoliberal…

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    Institutions by Artists. Volume One

  • Lucius Burckhardt

    Design ist unsichtbar. Entwurf, Gesellschaft und Pädagogik

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    Vom Publicum. Das Öffentliche in der Kunst

  • Studienhefte Problemorientiertes Design…

    Lucius Burckhardt. Design heisst Entwurf

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    Horst Rittel. Die Denkweise von Designern

  • Blind Gallery (Hg.)

    Wim Crouwel

  • Tacet #01

    Who is John Cage?

  • Enqvist, Masucci, Rosendahl, Widenheim…

    Work, Work, Work A Reader on Art and Labour

  • Susan Hiller

    Song Book (Die Gedanken sind frei)

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    Albtraum Partizipation

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    Gallery as Community. Art, Education, Politics

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    From Conceptualism to Feminism: Lucy Lippard's Numbers…

  • Claire Bishop

    Artificial Hells. Participatory Art and the Politics of…

  • Catherine de Smet, Sara De Bondt (Hg.)

    Graphic Design: History in the Writing (1983–2011)

  • Elke Krasny (Hg.)

    Hands-On Urbanism 1850 - 2012

  • Jost Hochuli

    Das ABC eines Typografen

  • M. Ziehl, S. Oßwald, O. Hasemann, D.…

    Second Hand Spaces. Recycling Sites Undergoing Urban…

  • Okwui Enwezor (Hg.)

    Intense Proximity. The Anthology of the Near and the Far

  • Quentin Meillassoux

    The Number and the Siren

  • Laurenz Brunner

    Amber. Anrhem Mode Biennale

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    A House Full of Music. Strategien in Musik und Kunst

  • Sophie Elisabeth Hochhäusl

    Otto Neurath - City Planning. Proposing a socio-political…

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    Piecing Together Los Angeles. An Esther McCoy Reader

  • Magdalena Droste (Ed.)

    Lilly Reich. Designer and Architect

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    Leben zwischen Häusern. Konzepte für den öffentlichen Raum

  • Xavier Antin

    Printing at Home

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    Home-Made Europe. Contemporary Folk Artifacts

  • Eyal Weizman

    The Least of All Possible Evils

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    Rebel Cities. From the Right to the City to the Urban…

  • Brian O'Doherty

    Atelier und Galerie. Studio and Cube

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    Die eigenen vier Wände. Wohnen als Erinnern

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    Our Kind of Movie. The Films of Andy Warhol

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    The Last Art College. Nova Scotia College of Art and Design…

  • Christof Migone

    Sonic Somatic. Performances of the Unsound Body

  • Felix Denk, Sven von Thun

    Der Klang der Familie. Berlin, Techno und die Wende

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    Fabriken des Wissens. Streifen und Glätten 1

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    Vibrant Matter. A Political Ecology of Things

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    Pornotopia. Architektur, Sexualität und Multimedia im…

  • William E. Jones

    Halsted Plays Himself

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    Alison & Peter Smithson. A Critical Anthology

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    Cinema and Experience

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    Berlin Childhood circa 1900

  • Nicholas Mirzoeff

    The Right to Look. A Counterhistory of Visuality

  • Annette Wehrmann

    Luftschlangentexte

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    Making Noise. From Babel to the Big Bang and Beyond

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    Microplanning. Urban Creative Practices. Sao Paulo

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    The Hierarchies of Cuckoldry and Bankruptcy

  • Judith Halberstam

    The Queer Art of Failure

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    The One and the Many. Contemporary Collaborative Art in a…

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    Die erste Nachkriegsmoderne

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    Savage Messiah

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    Ganz gut – Quite Good Houses

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    Hummer unter der Bettdecke

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    Saul Bass. A Life in Film & Design

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    Spangbergianism

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    To Do List Calendar 2012

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    Radical Prototypes. Allan Kaprow and the Invention of…

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    The First Pop Age

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    101 Things to Learn in Art School

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    Cities for People, Not for Profit. Critical Urban Theory…

  • Richard Dyer

    In The Space Of A Song. The Uses of Song in Film

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    Moderators of Change. Architektur, die hilft

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    Architecture and Violence

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    Anarchitektur

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    The Story of Post-Modernism

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    Paul Thek Reproduced, 1969 - 1977

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  • Raúl Zibechi

    Territorien des Widerstands. Eine politische Kartografie…

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    Community Art: The Politics of Trespassing

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    Project Japan. An Oral History of Metabolism

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    Tower and Slab. Histories of Global Mass Housing

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    A Thousand Eyes. Media Technology, Law, and Aesthetics

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    Die Medien der Architektur

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    Poster Collection 23. In Series

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    The Participation Reader

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    After the Future

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    Double or Nothing

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    Lookalikes

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    Kultur und Kritik (Heft 1, Herbst 2012) POP

  • Simon Rothöhler

    Amateur der Weltgeschichte. Historiographische Praktiken im…

IDEA 408. Pixels Speak: Worlds of Tiny Dots and Design Aesthetics

Direction by IDEA Editorial Department
In cooperation with Shinji Matsunaga
Design by LABORATORIES (Kensaku Kato, Sae Kamata)
Photography by Takuji Onda (pp.93-95)

Pixel expression was born of technological limitations,and is now an established style of digital art. Having evolved through video games, it now leaves viewers with a feel of being retro, and also encompassesnew sensibilities, values, and continues to exhibit anexpressive power even in a modern context.

The rise of pixel expression can be linked to the technological restraints of the 1970s and 1980s. Low digital resolutions and limited color palettes forced people to be creative when producing attractive visuals.

The emergence of 3D graphics led to a temporary waning in pixel popularity, but the late 2000s brought with it the indie game movement, and thrust pixels
back into the limelight. Especially in the West, this ever-increasingly ‘intentional’ method of expression is simultaneously nostalgic and symbolic of a modern alternative.

In recent years, Lucas Pope’s Return of the Obra Dinn, Coffee Talk by Toge Productions, and (mostrecently) SANABI by WONDERPOTION have garnered
attention for their engaging stories and beautiful visuals.

While internationally-influenced titles continue to surface in Japan, a large number of works with their own unique sensibilities have also arrived on the scene. These works
continue to broaden the possibilities in pixel expression internationally, and offer a venue for culture and technology to intersect.
Additionally, pixels have moved beyond games into advertisements, publications, and video works. One of the reasons for this is possibly their ability to arouse the imagination of viewers with their limited form of expression.

Regardless of their lack of detail, each piece relates its own story̶a quality not found in other digital art styles.
This feature showcases creators acclaimed for their pixel expression from across the globe, including Lucas Pope, Toge Productions, Mojiken Studio, Pixpil,WONDERPOTION, Sabotage Studio, Sukeban Games,SOMI, Odencat, and room6.

All continue to produce amazing work ripe with originality and creativity, and our hope is for readers to see the potential latent in their
ideas and visuals.
Pixel expression is more than a nostalgic style; it’s a creative challenge transcending time and technology,and questioning the limits of the power of expression.
We hope that reading through offers the chance to seethe profound possibilities in and feel inspired by pixels.


IDEA Magazine
IDEA 408. Pixels Speak: Worlds of Tiny Dots and Design Aesthetics
Seibundo Shinkosha, 2024, IDEA408 2024.12
36,00 €